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Brochure Adventure #1 – Cult of the Hive

Hi, friends We’re happy to announce a new line of cool stuff. These are adventures in brochure form, similar in concept to one-page dungeons. But a brochure has more real-estate to include more details and fun stuff. The purchase includes PDF, hi-res images, map variations, and printer friendly versions. This is a system neutral supplement that can be used in any game. Get it Here

305 The Golden Assembly of States

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The Golden Assembly of States is often ridiculed and mocked by outsiders and foreign folks. They refer to this deconstruction of a city as a bunch of bureaucrats, leeches, and clowns trying to coexist in the same area. While the comments are ill-intended, there is a rational basis for their misguided beliefs. The Golden Assembly of States is, in essence, an exercise in political migration and the struggle of a large community with newfound freedoms unbound. That is how a respectful local would say it. A more honest person would say that the shift from nobility to achievable oligarchy also came with a large number of flaws. The one they quote the most is the unending search for greatness. Looking for greatness appears to be a noble pursuit, but the Golden Assembly of States changed this quest into something…

304 The Tomb of the Three Brothers

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Unlike most legends and myths about old heroes and forgotten treasure piles, there is one tale that remains in the minds of most people as it became a staple for nighttime children’s stories. The tale of the three brothers found its way to the oral tradition of most cultures and became a disciplinary tool for unruly children. Perhaps the message, or better, the moral of the story resonated with people in a way that kept the story alive. Researchers from different cultures find this short tale fascinating for one particular reason: the tale of the three brothers remains largely unchanged despite the passage of time. Its earliest record goes back two thousand years, at least. But the content of the message appears to be the same, with a few changes to adjust to today’s mannerisms and culture. But it…

301-303 Kakrut’s Haunted Park

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Adventure Primer This adventure features a Rakshasa named Kakrut. He arrives at Graney village in human form and lures townsfolk to buy magic trinkets from him. These trinkets manipulate people into going to a clearing in the outskirts of town at night. Once there, Kakrut kidnaps these poor souls and adds them to his Haunted Park’s collection. Once the adventurers find out about Kakrut’s evil plans they must go through the portal to access Kakrut’s Haunted Park. Once inside, they have to find information on how to destroy the generators that create the pocket dimension, defeat the Rakshasa, and save the townsfolk. Background Lore Stories and legends are part of the life of big and small cities alike. Such tales of wondrous exploits or abominable horrors are what help common folk dream of great things and fear the unknown. Other stories…

300 The Great Father Tree

The Great Deku Tree! We’re celebrating a big milestone in my writing and illustrating career. This is map #300 in the numbered series. I’m really happy I’ve gotten this far. When I started making maps I never envisioned making so many of them and being the author of so many adventures and interesting locations. So, I decided to goa little over board with this one just for fun and make a kind of Great Deku Tree from the Legend of Zelda series. The “dungeon” is inside of the great tree and has four different levels. The tree is dying from a malignant blight disease but the fey creatures in the forest cannot help because the poison the blight produces kills them instantly. Only a group of valiant warriors who dare enter the great tree to cleanse it can save the day. This adventure is almost double the length of what…

299 Fort Nimbus

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Fort Nimbus is a small fortified settlement located by the border of two kingdoms. It has a bloody history of victories and defeats over the centuries. The fort has fallen to enemy forces four times since it was built. It was later recovered all times. As of now, the fort has had no major encounter for the past six years. But the fragile peace treaties threaten to fail once more. The fort features 40-feet-tall walls, a fortified gatehouse, three watchtowers, and a large fort tower with four scorpions. It is large enough for a maximum garrison of 70-80 soldiers. Area Descriptions 1. Entrance Gate The main gate features wooden double doors. The doors are half a feet thick and reinforced with iron bars. When under attack, the soldiers can also place three wooden bars behind the doors to make it more…

298 Windbreaker

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Among humanoid races, elves are considered by many to be the pinnacle of ability. Their long lives allow them to excel in various disciplines and, therefore, achieve wondrous feats. One of the most popular discipline among elves is magic. Elves who become interested in magic have plenty of time to master their skills. Another factor that helps elves become experts is the little rest they need. Unlike humans, they can dedicate much more time in a day to any project, and keep on doing so for years and years. Zalazar and Erwin have always been friends. They were born in Surinen, the city of winds. Surinen is an elf settlement founded in the Plains of the Morning Light. These plains are surrounded by a combination of hills and mountain slopes. This causes Surinen to be bathed with winds and…

297 Lazuli Reach

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Lazuli Reach is a small hamlet with approximately ninety permanent residents. However, a transient population of ten to twenty travelers is common at any given day. Lazuli Reach is located a quarter of a mile from a large merchant road. It branches off of it and leads to the Townspeaker’s house. The origin of the hamlet goes back one generation when an underground vein of iron and silver was found near the merchant road. The Red Fang Trading Union saw the opportunity to profit from unquenched reserves and hired people and prospectors to move close to the place to work on a mine. They offered a fair wage and they did not lack for volunteers. People moved a few minutes from the just begun excavation site and started a new life away from the stinky cities to the south.…

295 Red Flower Crossroads

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The place where two major merchant roads intersect is often the birthplace of a small settlement or sometimes even a town. Crossroads hamlets appear organically in an unplanned way and grow at the pace of travelers and merchant who frequent that path. The more commerce and travelers the larger the settlement as it becomes a staple in the middle of larger cities and it becomes more desirable to live there. The small hamlet known as Red Flower Crossroad was born when a group of three travelers had to camp out for a month in the wild because one of them had an injured leg. The merchant refused to return to the city until he was well enough to walk on his own. He claimed that going home to the wife in such condition was like admitting a defeat. While…

294 Nestwing Catacomb

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The Nestwing Family was an important group in the area a few hundred years ago. The head of the family held a position equivalent to a duke and they were rich, for their time’s standards. The family name disappeared over the years after a few unfruitful marriages and the unfortunate deaths of the last remaining male members of the family. The bloodline continued and they still have descendants to this day but the family name was lost to time. Over the years, the power they once had vanished and nothing remains to this day. A long-forgotten catacomb is the last remaining piece of evidence of the once-powerful family. The catacomb was located under their large estate but nothing remains of it, only the underground chambers of the catacomb. The area is overgrown with plants as nature slowly reclaims the…