102 – The Farmer’s Mystery

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The next read-aloud text is a monologue you can tell the party to get them started on an investigation adventure. As it is written, the person speaking is the captain of the guard in a middle sized town, he knows the PCs and probably has hired them before. The feudal lord in town is called Baron Jodenyk and he is a cruel ruthless man. Feel free to modify or adapt all this information to your own game, if you already have NPC equivalents for a feudal lord and captain guard then it is as simple as replacing the names. Baron Jodenyk is not a man to cross. Rumor has it he came into his position by betraying and killing his own father. I wouldn’t know, I wasn’t the captain of his guard back then, that guy also died…

Map 101 – Crystal Hunting

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Lord Maegh is one of the wealthiest men in the county; surpassed only by the rich spice merchant lords. House Maegh has enjoyed a wealthy and lavish lifestyle for the last 4 or 5 generations due to their holding of a very rich iron mine. Discovered by accident, a large iron vein is mined day after day by House Maegh’s subjects. The current Lord, Richard Maegh inherited the mine and it’s produce when hi father died a few years ago. He holds dreams of greater wealth and thus, as soon as he came into possession of the mine, began expansion projects and doubled the number of laborers working in the mines. He extended an open invitation to neighboring towns and villages for laborers, he offer a fair pay. In less than a month, he had half the county…

Fighting Strahd – Tactics and Strategy

The GUIDE index for Curse of Strahd and other related articles can be found here ! Count Strahd Von Zarovich is a tough opponent. Fighting Strahd should always feel dangerous, like the conflict will go sour from one moment to the next. He is described in the book in page 240. You would do well by scanning it, taking a picture or taking good notes of all the info in that page for fast reference in game. It’s a big stat block. Strahd is strong in all areas, his lowest score being Wis (15). However the score of most importance is Intelligence, which is often neglected when deciding what to do or how to roleplay Strahd. He has a score of 20 Intelligence, which is higher than the average mind flayer if you want to compare it with a race that is considered highly intelligent. Strahd became more powerful after…

Map 100 – Zoradun, City of Swords

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This is Zoradun, the City of Swords, a homebrew created capital city you can use in your home game. This huge metropolis has an estimated population of 140,000. The city has everything anyone can hope to find. All kinds of factions and power players strive to control the city. This city has never been conquered due to its large army, thus the city’s surname. This will be a growing project, as of now, I have the city illustration and a short description for it, but I will make this grow into a full fledged urban setting. Over the next few months I will create zoom-in city maps of the different districts. Including the military complex in Crab Island and the small fishermen village south of the city. Not only will it be a work of illustration, my main…

Epilogue

The GUIDE index for Curse of Strahd and other related articles can be found here ! After countless adventures, Curse of Strahd must finally come to an end. The module spans level 1-10 although it can also end sooner, or if the DM chooses it, expand it to higher levels. By definition, en epilogue is the section of a book that explains whatever happened after the story concluded, it’s an afterthought. The goal of this part of the story is to bring closure to it. There are many ways in which this adventure may finish, however it does, you should be ready with an epilogue; a recount of things that happen in the story and any known characters after the adventure ends. The final confrontation with Strahd should be a deadly affair, a difficult challenge impossible to circumvent. It only has two possible outcomes, either Strahd prevails or he is…

Chapter 15 – Werewolf Den

The GUIDE index for Curse of Strahd and other related articles can be found here ! The last numbered chapter in Curse of Strahd. This is about the werewolf pack that lives in Barovia. They are sometimes allowed by Strahd Von Zarovich to go cross the mists so that they can kidnap people and children from the neighboring lands of the Sword Coast. Werewolves are cool and all but this is the most optional part of the module. You can skip it entirely and nothing happens. You can even use the werewolves and skip the den and nothing happens. So, if you plan on using werewolves as a moving part of the adventure and you used the adventure hook “Werewolves in the Mist” that’s the only good reason to visit this chapter. That adventure hook serves as the only purpose to playing the chapter since the PCs would have come…

Map 99 – Market Street

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! For this short adventure scenario, a known patron of the party sends a letter requesting the arrest and interrogation of an infamous young man. This man is accused of several crimes, but it is not his personal doings that have warranted his arrest but rather his relationship with some big fish in the smuggling business.   This is the letter the PCs receive (also included in a jpg illustration) Greetings, I expect all is well since the last time we saw each other. I have been informed you are now staying near Shian Jou Market. It’s a nice place where many wares can be found, it’s just that if you know where to look or who to meet, some pretty nasty things can be bought or arranged. That is the nature of this message. We know of a…

Chapter 14 – Yester Hill

The GUIDE index for Curse of Strahd and other related articles can be found here ! This is a short chapter. You will have noticed there are some encounters with druids in the random encounter tables. These folks wear ragged clothes and their demeanor and appearance is savage. It’s never stated in the book specifically, but rather implied, that all these druids are part of the same druidic circle. Centuries ago they became trapped in Barovia like everyone else. Since they are druids and their duty and labor is with the land itself they probably were not so preoccupied with being permanently inside. Overtime the original druids died off and were replaced by the younger generations. After some two or three generations, their values and ideals shifted, these druids were now part of a closed system were there was a big difference regarding their original ideologies. The difference was Count…

Map 98 – Acorns Vale

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Today I bring you a regional map of Acorns Vale. A forested area north of an important road. South of the forest, a bridge stands close to a small village. This is Galifar’s Hollow. It used to be a simple road inn/tavern, but it’s grown to be a village and promises to become a popular stop for travelers and merchants. West, down the road, the County Granary is the last stop before a long journey to the city. There is a game trail that crosses the woods. In the middle of the forest, a tribe of orcs calls the place home. They are savages but don’t usually meddle with humans. Instead they hunt and gather, they live from the forest and will protect it from harm. If you follow the river upstream, eventually you’ll reach an opening from…

Map 97 – Demonic Burrow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Sir Norman Belfast is an accomplished mage, his reputation precedes him as a person of knowledge and wisdom. Over two weeks ago he came to possess a dark leather-bound book with a demonic sigil in its cover. It was brought to him to analyze and safe keeping, there was no doubt about its nature. Sir Norman studied the book and fell victim to its allures an promises of power. It held the methods for summoning demonic spirits from the beyond and how to bind them for one’s service. While Sir Norman had never really craved such powers; having the tool in his hands and the arcane ability to do so changed his mind. He said to himself: “No one else in this city can tap the force in this book, it is only I who can benefit from…