117 – Well Hideout

Good day my friends ! Denizens of the Tower. Here’s a map the way I did a lot a few months ago, with isometric and topdown view. This is a hideout, warehouse or lair hidden down the well shaft. Perfect for a band of thieves or criminals, I believe this is best used with critters that could easily climb up and down like tabaxis or any other with climbing abilities. The well goes down 60 ft. to an underground pond, two storage rooms are built from the ground itself. I’d also like to thank the folks who recently subscribed to my Patreon page ! You all rock. An announcement. I’ll be moving to another city pretty soon but as soon as I’m back to business as usual, I’m planning to do the collaboration dungeon one more time, I’ll post a poll about it today on Patreon too. Make sure you…

116 – Jinxed Sapphire

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Mr. Friedrich used to be the court’s composer. Since he was a very young boy the tutors found in him a special talent for music. He was good with the piano and the fiddle. When he was twelve, the king appointed him to compose a weekly sonata for the mass at the temple. Since then Mr. Friedrich always delivered. With the years he became a reputable figure in court and the tutor of many young musicians and children of other court members. He was in his thirties and unmarried. Some said he simply did not enjoyed the company of women. He could approach any lady given his position but never did. He spent his free time alone in his residency, working in his music. What few people knew was that he was obsessed. He had dreams. For years…

115 – Sir Haggard’s Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This gaming aid is aimed for low level adventuring parties. It’s about raiding an old crypt, a treasure map is hidden with Sir Haggards bodily remains. You can start this adventure by relaying a rumor to the party at their favorite tavern. Alternatively, a person of interest might hire the adventurers to find the treasure map and then go with them to the appointed location to claim the hidden treasure. The map presented here is the main crypt. Ideally, the main fight against Sir Haggard’s ghost occurs in the center room where the crypt is. The map can be in his sarcophagus, or in the secret room. This short quest is directly linked to a treasure map quest where the real treasure is hidden. The treasure can be a big pile of gold and gems, or a bunch…

114 – Campsite before the Dungeon

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Hello my friends, denizens of the tower and recent subscribers. So I was thinking the other day that there are lots of maps about dungeons and buildings, there are also tons of maps for wilderness encounters and fantastic locations. However, it does not really make sense to me that a party of adventurers travel for days to a dungeon and then decide to enter immediately. I would say that since they are adventurers, they can infer that going in will be dangerous. Hence I believe the right course of action would be to first set up  camp outside the dungeon, to eat, sleep and get ready to go down. That’s what this map is all about, You can clearly see the dungeon/ruin entrance and a campsite in place. Notice too that, for the first time here, I have…

113 – Temple of Ash

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This gaming aid has a very specific purpose in a story. It is aimed for a mid level party (4-7) which had a party member die recently. If you wish to introduce a one-shot adventure for the PC to be revived, this will be a great resource. For this to work as intended, the party will have to request a resurrection at a local temple in a big city. That is difficult to obtain or so expensive that the party will have no choice but to leave empty handed. During the investigation for a proper place to request such a service, they will come in contact with a scholar/archeologist. This person has some very useful information to rely to the adventurers. In their very particular situation, this will be the only way to bring their comrade back to…

112 – Shrimp Harbor

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This game supplement describes the small village known simply as Shrimp Harbor. The description includes general information about the village and some ideas to translate directly into adventures. Many loose ends are included for adventurer parties to tackle on. My intention with this village in particular is to serve as a “starting town” for a game. As such, the challenges and adventure ideas are aimed towards low level parties (1-3) Region: Western shores Size: Village Demonym: Harborers Population: 164 (90% humans, 5% elves, 5% mixed) Religion: Worship to Lassandra, goddess of the sea. Main exports: Fish, fine pottery, fish oil and salt. Government type: Duchy loyal to a lord in the capital. Ruler: Duke Marin Barmont. Shrimp Harbor was originally settled by the Barmont family over 4 or 5 generations ago. Darley Barmont was a lowly fisherman and merchant who noticed how shrimp thrived a…

111 – Village Houses

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Good day my friends, today I have for you a short article. An awesome person requested an interior illustration of the buildings in my Map 95 – Galifar’s Hollow. I thought it was an excellent idea, so this is the interior of the 6 buildings in that map. Now both of them work together in a very nice way. Please notice that while this is a single illustration, my followers on Patreon get each building individually for use in games like Roll20. The original map can be found here: Map 95 – Galifar’s Hollow Now this is the illustration of each building found there.

110 – Border Tower

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Background Lore Two days away from the big city, near the northern mountain range, the border between the two kingdoms is marked by an old tower on top of a hill. The tower was built almost 400 years ago by the founders of Arella, the Kingdom of Gold. As it is now, that name does not make much sense any more, the gold mines dried up almost 70 years ago and all that is left is the coal to be mined. Still the country is rich, but not so much as had been predicted. The old watch tower at the border was a defensive measure from raiding parties and brigands that often trespassed into Arella. The sellswords and cutthroats came from the neighboring kingdom. They did not represent the other kingdom’s stances, but they had to be dealt…

109 – Hidden Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! It is whispered only in myth how the hero Demian defeated Freanna the hag, and saved the common folk. Only the wisest of sages know that this legend is the origin of the common saying “Protect them like Demian did with the weak”. Only no one really knows about the so called Demian. Stories vary and even contradict each other, oral tradition is often an unreliable source of information. What appears to be real from the different stories is the fact that Demian was a good fighter and a hero to the peasantry. He defeated Freanna singlehandedly in combat. His sword pierced the crone’s heart, in an unexpected turn of events, the sword was imbued with the hag’s essence. It was forever after enhanced with a magical aura. Demian died and as a small idol of the peasantry,…

108 – Heroes’ Hall

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The next gaming aid is an easy to implement Nordic hall. Think of it as a long pub building with no rooms for rent. It’s just a giant bar. The place is generic enough that you can drop it instantly into any setting. Because of the size of the place, this is suitable for a medium to large city. It could also be featured in a town if this was the only place, it’d serve as a pub, gathering place and maybe even serve as an improvised church. This release includes general descriptions for the Heroes’ Hall and its basement level, and it also includes some NPCs ready to take part of your adventures. Each NPC includes personal motivations and some quest ideas for each. The descriptions and NPCs assume this hall is located in a medium-large city. General…