Chapter 13 – The Amber Temple

The GUIDE index for Curse of Strahd and other related articles can be found here ! The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate challenge for a level 9 party. Even that can prove dangerous depending on how things unwind inside the temple. The place was built by good wizard to guard evil entities’ remains. Over time they were corrupted by the darkness inside and killed each other (as if these things never ended up like that). Exethanter is an evil Archmage that arrived soon after and took on the task of guarding the temple. He…

Map 95 – Galifar’s Hollow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Galifar’s Hollow is a small village that started growing around an inn near Galifar’s Valley, hence the name. It has a shifting population of about 30-40 people. Most of them humans. It all started some years ago when Mr. Tapper inherited some land near the bridge and was commanded by Duke Herlington to establish his family there and serve as a waypoint and zone of rest for travelers. The path and bridge are used often and there was a growing need for a place to conduct mercantile exchanges that had no need to happen in the city proper, and for a place for travelers to take a well deserved rest. Mr. Tapper built a spacious two story house. He lives there with his family. The house is also an inn, a tavern and a mercantile shop. Mr. Tapper…

Map 94 – Bastion of Ice and Snow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The illustrations used in this document were originally commissioned by a colleague, friend and patron, M.T. Black. He is a best-selling author at DM’s Guild and these illustrations are part of his next title “Bastion of the Frost Lord”. What follows is not part of his product, nor is it related in any way to it. This is just my own take on a possible adventure or quest in the same location. Bastion of the Frost Lord is live at DM’s Guild, be sure to check It out. Background Count Lucas Splainurd was always a magical prodigy. Ever since he was just a small arcane apprentice in the old wizard’s tower, he showed great talent for the art of manipulating the weave to his own devices. His mentor, an accomplished practitioner of the art saw in him great…

Map 93 – Blood Temple

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Introduction The next game master aid features an underground temple built to a malignant entity from the abyss. In the main room, there is a statue representing said being. The statue is magical and holds a sliver of the archdemon’s power, think of it as an avatar. The statue is placed on top of a rock dais, in front of it, an ancient sword lies waiting for its future owner. Adventure Hooks 1.- The simplest approach is to simple drop the scenario on top of the PCs. If they are currently exploring an underground complex, they can find a hidden passage that leads to the blood temple. They can find a cave that leads down to it or find an unmarked map that reveals the location of the temple. 2.- A local noble who is considered the best…

Chapter 12 – The Wizard of Wines

The GUIDE index for Curse of Strahd and other related articles can be found here ! This is a very interesting chapter. For starters it’s optional, but this one has strong hooks that connect it to other areas in Barovia and other quests. Due to these interconnections it is probable that the party will wind up in the winery and try to help the Martikovs. This winery is the best in the multiverse because it is the only one that supplies it’s products free of cost to all towns in the Valley of Barovia and Castle Ravenloft. That’s right ! Free alcoholic drinks for all Barovians. And it is also implied that they ship it for free too. Even Strahd Von Zarovich has profited from this since his wine cellar features the Wizard of Wines products, plus wines imported by the Vistani. If your party has been following the clues…

Map 92 – Pirate Cove

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Good day Prospect Denizens of the Tower, what follows is an explanation of what’s included if you decide to join my Patreon page. The illustration you see here is FREE for personal use though. I bring you the first Roll20 ready map of July. By the way, Happy 4th of July ! (provided you’re American). This illustration comes in many configurations. The barrels, boxes and boat are actually separate assets. I have provided some “premade” pics. But if you want you can add move or rearrange them. The files for the individual assets are found on my Patreon. The Cove illustrations are .jpg and the individual things like the barrels are .png files. The cove illustration is measured to be compatible with Roll20. 140px per square and 72 dpi resolution.  They are however usable in any other VTT,…

Chapter 11 – Van Richten’s Tower

The GUIDE index for Curse of Strahd and other related articles can be found here ! After the Valley of Barovia was conquered by Strahd’s armies and the construction of Castle Ravenloft began, an archwizard named Khazan was hired to aid on the project. After the castle was complete he retired to the Barovian countryside. He built a tower in an island in Lake Baratok and a bridge to get to it. It is also explained in the chapter’s intro (page 167), that Khazan eventually visited the Amber Temple and acquired lichdom. He later became an advisor for Strahd. Long after that, Khazan tried to achieve demilichdom in a way to project his life-force outside of Barovia. He was trying to escape and failed. His body was destroyed and Khazan was no more. Khazan’s bodily remains are buried in crypt number 15 (page 88), his staff of power can be…

Free PDF Patreon Sample

FREE PDF PROMO in my Patreon site.   Take a look and download a sample of my paid work, it includes fluff description of my dwarven vault map and also some adventure hooks to kickstart a game or one-shot. This is a special offer from my crowdfunding site. JUST GO HERE, or click one of the images below.                       Thanks to everybody that follows my work and art. I know there are some people that visit this blog since it began last year. I’m really grateful to you, it has become an awesome thing in my life to share what I do with you all. DvonZ Share List

Map 91 – Dwarven Vault

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Get the FREE PDF of this map here !   This is a short adventure that can be adapted or modified to fit your setting or current level of play. It’s about a dwarven vault which is hiding something valuable to a group adventurers. It could be just money and wealth, maybe it is a magic item, a forgotten scroll, a family heirloom. Whatever it is, it is very important. Inside this underground complex, there is a vault in the middle of a circular construction (see the map). This is the regular vault, it is heavily protected. Its door is built from sturdy metal alloys but the real protection is its lock. Built by master dwarfs and gnome tinkerers. The lock uses a series of slides, buttons and levers; when used in the correct combination, the vault door…

Chapter 10 – The Ruins of Berez

The GUIDE index for Curse of Strahd and other related articles can be found here ! It is not specified in a timeline, but some time ago, probably a century or more, there was a fourth settlement in the Valley of Barovia. This was the town of Berez. The Burgomaster’s name was Lazlo Ulrich (weird uh? I was expecting Berezovich, following the name conventions of Barovia). Not much is said about the town and its people. Berez is located right on the Luna River shore, in a place that became a swamp due to Strahd’s anger, around 4.5 miles south of lake Zarovich. Berez became a place of importance for Strahd Von Zarovich when he became aware that an incarnation of Tatyana Federovna lived there. The peasant girl was named Marina; her countenance and personality reminded Strahd of Tatyana. He lured her and feasted on her blood one night. His…