This is issue No. 16 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies.
Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas.
These short modules do not stick to a unified template of sections. Instead, they are organically created and follow their own pace. The types of modules you can expect are city/town settings, regional settings, dungeons, outdoor locations, encounter maps, and one-page adventures. The only exception is a three-chapter adventure named The Fabled Vault which we have featured at the end of the magazine.
The modules are written with the 5th ed. OGL in mind but rules are often left to a minimum. Most adventures are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. We include a note at the beginning of each adventure with a ballpark estimation of party level and playing time.
This issue has guest submissions by the following authors: Chris Valentine, Chux (TheDeathDieClub), David Lombardo, and Mark Q Anderson. Thank you for being part of this publication. Your contributions make DMV a better product overall!
10 Original Adventures
Dungeon Vault Magazine PDF
Printer-Friendly Version (black and white)
Reflowable EPUB Version
Separate Hi-res and Roll20 Maps