Hello, Denizens of the Tower, friends, supporters, and random internet people. This is our 23rd installment of the one-page dungeon series. The objective is to create self-contained adventures/dungeons with all things necessary to spawn fun adventures on a single page.
Dwarves are prone to greed and curiosity. Most are just like cats. Once they get a glimpse of precious stones, the smell of a rare ore vein, or the distinguishable glint of gold and mithral, they become unable to let go and commit to extracting all they can find.
In this adventure, a team of dwarvish prospectors and spelunkers in the deepest reaches of the Emerald Mountain find the remains of a strange temple-like structure. The place was ancient enough that most of it had been reclaimed by the mountain through seismic movements. Hundreds of glowing quartz-crystal formations emerged from the floor, walls, and unstable ceilings in this area. The crystals had an enrapturing quality that left the dwarvish prospectors in awe. They packed their pockets and sacks with as many of the precious stones they could and kept moving forward as the mysterious crystals grew larger and more complex the further and deeper they went. The strange happenings were the demise of the dwarves. When the characters reach this place, they shall find great treasures and great dangers when they behold what happened to the miner dwarves.