Map 21 – Cult Temple


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Here we have a multi-purpose underground dungeon temple. It can be easily adapted to many different scenarios, depending on the campaign setting. It could be a: cultist underground temple, an abandoned temple, a temple dedicated to an occult forgotten god, the hiding place of some thieves guild members….

The first chamber with the pillars can include bas-reliefs on the walls, depicting the appropriate mythology. The uppermost chamber I left empty, but can serve as a confession place or a chapel. Going down the stairs, there are two chests. They can be trapped, or intended for people to leave weapons behind, before entering the temple proper. Next there some alcoves with alters to different saints, angels or fiends (depending).

There is a well surrounded by four gold plated statues. If appropriate, the statues can be activated with a pressure plate to attack any intruders. Or the well might contain poisoned water. Two twin stairways ascend to the libraries, where dusty old tomes await rotting.

Right after entering the main chamber, there is a pitfall trap. The temple’s cultist know well where the pressure plate is. A visitor falling into the trap might well lose his or her life, The bottom of the shaft is covered with spikes. In the temple proper, there is an effigy of the temple’s god. And at its feet, there another well. It’s the well of fate. Anyone faithful enough and willing to make a sacrifice, can get the well’s blessing. Depending on the god’s alignment, the sacrifice can range from accepting a quest, dropping your own blood in the well or a living sacrifice.


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