780 The Amber Expanse – Regional

This adventuring supplement is designed for D&D5e. On our Patreon page you can get it in PDF format (see image). The downloads include hi-res images for the maps. And there is a variant PDF version designed for Shadowdark RPG.

A vibrant tapestry of ancestries forms the expanse. Amidst diverse cultures and shared traditions, our beautiful land flourishes with unity and rich heritage.

Amber Expanse’s Precept

The expanse is a land of diverse cultures and rich history, nestled around the imposing Am­ber Mountain. This region thrives with the co­existence of various ancestries including hu­mans, dwarves, halflings, elves, and even small groups of gnomes and kobolds. Grambury and Brilshire, the two largest settlements, serve as the bustling hubs of trade and governance, while numerous smaller towns and hamlets such as Amber Plateau, Green Halls, Limen Keep, Letterton, Camworth, Mudfoot, and Stone Belly, among others, dot the landscape. Each settlement con­tributes its unique traditions and strengths, fostering a spirit of unity and collaboration among its inhabitants.

A Nascent Threat

The harmony of the Amber Expanse has recently been shattered by the incursion of savage, aggressive gnolls. Driven from their desolate homelands by the lure of richer territories, these ruthless marauders descend upon the region like a plague. In a few short months, their relentless raids have left a trail of devastation, claiming most of the smaller towns that surround Am­ber Mountain. The gnolls’ savage tactics and unbridled ferocity have struck fear into the populace’s hearts, as they witness their homes and loved ones falling prey to the invaders’ insatiable hunger for conquest and plunder.

As the gnoll threat continues to grow, the urgency for a united defense becomes ever more critical. The larger towns and cities, once beacons of safety, now stand at the precipice of danger. If the gnolls are not swiftly re­pelled, their burgeoning strength may soon overwhelm even the formidable defenses of Grambury and Brilshire. The fate of the Amber Expanse is in jeopardy.

The Gnolls

Led by the fearsome Gnashra, the Devourer, a hulk­ing gnoll chieftain known for his brutal strength and tac­tical acumen, these marauders employ guerrilla tactics and hit-and-run assaults to devastating effect. Gnashra’s troops strike under the cover of the night, using their nocturnal adaptation to ambush and overwhelm unsus­pecting settlements. Their tactics are brutal and merci­less: swift, coordinated attacks followed by systematic looting and burning. The gnolls’ mastery of intimidation and psychological warfare ensures their enemies are of­ten broken in spirit long before they clash in battle.

Adventure Hook

  • Heroes. A desperate plea for aid echoes across the Amber Expanse, carried by refugees fleeing the gnoll on­slaught and reaching the ears of potential heroes far and wide. The leaders of Grambury and Brilshire, aware of the impending doom, have offered a handsome reward and the promise of land and titles to those brave enough to stem the tide of destruction (1,450 gp).
 RUMORS d6 Details
1 It is whispered that a secretive mage with great power lives in the depths of the northwestern mountain range.
2 Locals claim that Oxedale Fort, now overrun by gnolls, may still keep its hidden vault, filled with treasure, untouched.
3 Rumors circulate that a council member in Brilshire is in league with the gnolls, feeding them information in exchange for a share of the spoils. There are no direct proofs, but perhaps the gnolls may be interrogated for the truth.
4 Some believe the ruins of Green Halls are haunted by restless spirits, seeking vengeance on those who desecrated their home.
5 It is said that Gnashra the Devourer made a dark pact with an ancient demon, granting him unnatural strength. Plus, the few survivors and refugees of past attacks claim that the gnolls are not alone. They say a great evil accompanies them.
6 There are tales of a secret, hidden oasis in the southern desert, the Ethereal Wastes, where people found sanctuary.

Level 1-4 Region

  • Current Situation. The heroes find themselves in the Amber Expanse. Their past quests brought them here, or perhaps this is where their life as heroes begins. Ei­ther way, Brilshire is their starting location.
  • Danger. Gnolls roam the plains and stalk the roads, making traveling a dangerous task (see Exploration En­counters). Earning gold as escorts will be possible each time the heroes move from one place to another.

Exploration Encounters

Roll 1d6 when the characters travel to a new location in the expanse. Roll twice if they travel during the night, or if they fail to spot the signs of danger on the ground and in their surroundings (DC 9 WIS check).

  1. Four gnolls and a gnoll brute try to ambush the heroes. In their blood-thirst, they fight to the death.
  2. A pair of gnollish hyenas pounces on the heroes. The demonic beasts fight until slain.
  3. Two gnolls and gnollish hyena fight until slain.
  4. Three thugs and one thief exploit the situation and rob unaware travelers when the sun sets.
  5. Three gnoll skirmishers hide in the tall grass (DC 13 Perception to spot). On a fail, they ambush the heroes.
  6. Six gnolls, a gnoll brute, and three gnollish hyenas march 100 feet from the characters. Leaving the area unseen may be best (DC 13 Stealth). Failure means the enemies spot the party.

Brilshire

Brilshire is a bustling trade city known for its grand mar­kets, great stonework, and cultural festivals. Ruled by Lady Elara Windrider, a wise and just leader, the city thrives on its commerce and crafts. However, whispers of treachery taint the air, as Councilor David Clint is ru­mored to be conspiring with the gnolls for personal gain.

  • Barley Gate. A quaint town south of Brilshire, named for the golden barley fields that surround it, provides a staple for the region’s finest ales and bread. Visitors often stop by to sample the renowned Barley Brew, a homemade ale praised throughout the Amber Expanse.

Oxedale Fort

A once-mighty bastion now overrun by gnolls. The fort’s stone walls are scarred by battle, yet whispers persist that its hidden vault, filled with military treasures, re­mains untouched. Adventurers come enticed by the promise of untold riches and the challenge of reclaiming this fallen stronghold from the gnoll menace.

The Raided Towns

What remains of these places is the proof of the gnolls’ relentless ferocity. Visiting these places triggers a ran­dom encounter (see Exploration Encounters above).

  • Green Halls. The lush gardens and elven architec­ture lie in eerie silence. The once beautiful greenery was trampled and burned, leaving only charred remnants.
  • Amber Plateau. Perched atop a mesa with great views, it is now the gate to the gnoll’s hideout. Its loca­tion made it a prime target for the gnolls’ initial assault.
  • Mudfoot River. The wreckage of boats and the rem­nants of abandoned homes litter the riverbanks.
  • Letterton. The gnolls showed no mercy in this small town, and its many libraries are now ashes in the wind.
  • Camworth. The once thriving market is a ghost town now. Its once-bustling streets are now empty and silent.

The Strings of Peace

The heroes may hear vague rumors about this place: a mage, a magical dungeon, and a great treasure. They may choose to come, motivated by curiosity and greed.

  • Orenhill. The mining operations in this hamlet have been halted since the gnoll attack on Green Halls.
  • Riverholm Forest. Home to a few fey creatures and wild beasts. The gnolls have not dared cross paths with them. The elusive fey do not like strangers or intrusions.

Fallstead

Nestled in the northern reaches of the expanse, Fall­stead is famous for its autumnal festivals and scenic ap­ple orchards. However, talks of mutant vegetables and monster apples have reached the larger towns.

Grambury

The heart of the Amber Expanse is a bustling city re­nowned for its grand citadel and extensive trade net­works. Ruled by Duke Alaric Stormrider, Grambury stands as a beacon of resilience and unity amidst the turmoil. The city’s formidable walls and vigilant guards have thus far kept the gnoll threat at bay.

  • Stone Belly. This town is hidden behind tall trees and a small mountain range, still unseen by the gnolls.
  • Limen Keep. This place serves as both a historical site and a haven. A safe spot for anyone seeking refuge.

The Forsaken Ossuary

This is a labyrinthine catacomb said to house the rest­less spirits of ancient warriors. Many have ventured into its depths lured by tales of hidden wealth, only to find nothing but eerie silence and spectral apparitions.

Amber Mountain

Towering at the heart of the expanse, the inactive vol­cano now serves as the foreboding stronghold for the gnoll invaders. Its craggy peaks and shadowy caves offer the perfect refuge for these relentless marauders, who fiercely guard their lair. The path to Amber Mountain is treacherous, winding through the ruined Amber Pla­teau, where the gnolls’ presence is most heavily felt.

Other Locations

Witside Grove. The ancient forest to the east is famed for its towering trees, magical fauna, and hidden secrets, drawing brave scholars and adventurers every so often.

The Ethereal Wastes. To the south, a massive barren wasteland. There are endless shifting sands, hiding ru­ins of civilizations amidst its treacherous beauty.

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