Hottest stuff at DM’s Guild

This is just a feed of the hottest-selling titles at DM’s Guild. I do not hold any right to any of them. All these are affiliate links, if you wish to help Elven Tower, you can do it by buying any articles at DM’s Guild after following any of these links. It will not cost you anything more.

  • PS-DC-ELEMENT-DEATH-01 Rocky Road

    Publisher: Dungeon Masters GuildOnly tangentially related to ice creamThe Cult of Black Earth has started a ritual, and unfortunately for them, you were taken as a component for the vile magic. Can you escape and put an end to the ritual before it’s too late? A four to five hour adventure for Tier 4 Characters. Optimized for APL 18. Part 1 of the Elemental Chaos Series   CONTENT WARNING: Imprisonment, Capture, Amnesia, SacrificeCartography by Liam James

  • Weapons of Myth (Fantasy Grounds)

    Publisher: Dungeon Masters Guild Weapons of Myth Now available for Fantasy Grounds Unity! Enhance your treasure hoards, villains, and shop keeps with unique and fascinating magical weapons! — A Bevy of Magic Weapons! — Weapons of Myth contains 50 magical weapons, including 20 weapons that increase in power, allowing a character to acquire the magic weapon early in their adventuring career and watch it progress in power as they complete tasks, finish quests, or gain experience. Bonds That Grow with Your World and amp; Characters Each of the 20 progressing Weapons of Myth includes: Art - A beautiful color image drawn by human artists. No AI. History - Lore to help the DM add the weapon to their campaign. Location - The weapon's lost known whereabouts. Encounter Ideas - To help DMs introduce the weapon to the characters. Progression Rules - So DMs and characters know how and when the weapon increases in power. Scalable Statistics - Common, Uncommon, Rare, Very Rare, and Legendary versions for most Weapons of Myth. Plus, 30 traditional mystical weapons, including swords, axes, bows, and more! Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here. www.grimpress.net Discord: discord.gg/grimpress YouTube: youtube.com/c/grimpressFacebook: facebook.com/grimpressTwitter: @thegrimpress

  • Anthology of Heroes

    Publisher: Dungeon Masters Guild The Anthology of Heroes is a compilation of character options for Dungeons and amp; Dragons fifth edition, from ENnie-winning designer Taron Pounds. Within are multiple best-selling classes from the critically-acclaimed character option creator. Within this tome lies: The Alchemist Class, a martial blaster who creates and uses alchemical items to devastating effect. The Dancer Class, a martial action economy-based support of beauty and flair. The Merchant Class, a half-caster support of high item utility and value. The Revised Ranger Class, a martial striker that can sit at the same tables and enter the same subclasses as the Official Ranger. The Runekeeper Class, a new magic caster and system based on runic inscription. The Sovereign Class, a martial leader of leadership and command. The Vanguard Class, a martial tank of high defense and control. Multiple subclasses for official options Dozens of new Spells The Runic Invocation magic system BJ Keeton for ScreenRant "The most interesting part about the alchemist is that it's a martial class and not a spellcaster. Not having a spell list makes the chemistry part the actual focus and not an afterthought like some unofficial subclasses have done." Alchemist Rated ScreenRant's 2nd Coolest Unofficial D and amp;D 5e Class Flutes Loot "I can tell you it's incredibly thorough as a non-magical alchemist that doesn't ignore existing 5e mechanics. There is a learning curve with this one, but it's worth it. I look forward to playing this class, but I'll have a difficult time choosing a subclass since they're all so thematic, evocative, and mechanically interesting." Treantmonk's Temple "A subclass by its nature is usually a specialization of a class, but 'Alchemist' doesn't seem like a specialization to me. And apparently, it didn't to Taron Pounds, who wrote the Alchemist. Rather than just take something from Pathfinder, he developed his own, unique take on the Alchemist. He knows I love it because, I told him so!" Video Review Eric "Rogue Watson" Watson "The Dancer Class is everything I want in a full class design: filling an underserved role with unique gameplay that doesn’t fall back on spellcasting, and plenty of subclasses to further specialize and explore the class’ full potential. "I'm gonna say it right now: the Merchant Class is one of my favorite class supplements that I have reviewed-I think so far-in my years of reviewing class supplements." Nerd Immersion (Ted Sikora) Merchant rated 2nd in Ted's Top Homebrew Classes "I really like it a lot, probably more than I should? I think I'll definitely be using this to populate my NPCs." heavyarms (Creator of the Armorer's Handbook) "The Merchant is a fantastic class that brings a whole new play style to an adventuring party. Not just to one player--to the whole party.The 3rd-Anniversary update adds even more subclasses, including the Architect by guest contributor Ross Leiser (Outlandish Adventure Productions) which I'm excited to see in-play, but my heart will always be with the Swindler because their Misdirection feature is so ridiculous and wonderful."         

  • Dragonlance Encounters: Tier 1

    Publisher: Dungeon Masters GuildFrom the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents… Sir Sturm Brightblade, Solamnic Knight of the Crown, makes his last stand atop the High Clerist’s Tower. Do your players have the same strength and bravery? Test their mettle in Dragonlance: Encounters Tier 1! The encounters in this product are for PCs levels 1st through 5th. In this book you will find: 10 Encounters detailed with the Setting, Setup and Encounter itself, complete with npc and villain motivations easily dropped in any one-shot adventure or short and amp; long campaigns. Expanded encounters with mission and story arcs, such as an expansion of Dragonlance: Shadow of the Dragon Queen. Expanded loot and treasure listings. 5 full-color maps available as downloadable content. 6 new monster statblocks, some of which are classic Dragonlance monsters new to D and amp;D 5th edition. New magical items for your game. If you like this... Check Out More from the Dragonlance Nexus Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1 – Uncle Tas guides you through a sourcebook for Dragonlance 5e, and 4-hour adventure for 1st level characters. Dragonlance: Shadow of the Black Rose - Confront D and amp;D’s most iconic death knight on his home ground in this epilogue to Dragonlance: Shadow of the Dragon Queen! Dragonlance: Autumn Twilight - An all-in-one 5th Edition conversion guide for DL1 through DL5, the classic campaign that started it all. The Journals of Kaz the Minotaur: The Lost Colony - Featuring a new fiction from New York Time best-selling author Richard A Knaak, the adventure has everything you would ever need to play a minotaur or sea-based campaign. About the Dragonlance Nexus For over 20 years of working to keep Dragonlance gaming alive, the Ennie Award-winning Dragonlance Nexus site has started a new journey as publishers on the DMs Guild.The Nexus worked with Margaret Weis Productions (formerly Sovereign Press) on the Dragonlance 3.5 line of products. The Nexus is also known for a complete product listing, developing Fandom's Dragonlance Wiki, the Dragonlance Canticle podcast, and showcasing the best of Dragonlance fandom. Visit us at dragonlancenexus.com

  • D and D for Kids - Keytty and the forest

    Publisher: Dungeon Masters GuildAn Adventure for Kids The adventure takes place in a domain of benevolent deities, called Neverland. The domain is a playful reflection of the prime material world, but it is permeated with the power of the domain and strange creatures roam about. Fairy tale creatures are as normal here as cute monsters and a lot of things seem to make no sense for mature eyes. Keytty the key loving cat asks for help in gathering 4 keys. The players will explore an forest, discovering new locations by using guides, a map or scouting. They will talk with creatures like Treebeard, Rosali the fairy and Robin the squirrel. Conclude the Adventure by meeting the young boy Chris, who is revealed to be Fen-Chris at night, a Werewolf. Includes several easy riddles. (And a german translation of these) The Appendix includes additional creatures that players may encounter in the forest, offering opportunities for more battles. The map of the forest (printable handout): The players in this adventure are expected to be kids and the characters they make are expected to be kids as well. The adventure and story is accordingly family friendly. It also includes optional handouts to print and hand out during the adventure. For kids/children of around year 4-8 Printable handouts include a map, quest items and magic items   All monsters are family friendly and have a quirk that potentially allows to beat them without violence. The adventure lasts around 60 -120 minutes. Little D and amp;D The adventure includes quick tips to simplify the game for kids and a more in depth kid friendly rule variant as well called little D and amp;D. Special rules to play with a D6 Make attributtes more tangible for kids Keep it simple Keep math in a range below 10 and visualize it Recommendation: Protagonist Class As a sidenote this works well together with the protagonist class, a class for heroes that are favored by fate but have no special powers like wizards or fighters. It is a great class to represent a kid not only in neverland but also in a more serious campaign.

  • Waterdeep Dragon Heist: Gralhund Villa Battlemaps

    Publisher: Dungeon Masters Guild Gralhund Villa (Waterdeep Dragon Heist) Battlemaps Includes battlemaps for: Grounds and amp; Interiors (50x50), Rooftop (50x50), in seasonal variants (spring/summer,  autumn, winter).  Corpses from the battle are optional - two versions of the map are provided. Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. VTT files provided to import into your favourite VTT - Fantasy Grounds, Foundry VTT, Roll20 or D and amp;D Beyond Maps   - - - -

  • Vecna Eve of Ruin: Chapter 3 - Heart of Havock Battlemap

    Publisher: Dungeon Masters Guild Heart of Havock (Vecna Eve of Ruin Chapter 3) Battlemap Includes battlemaps for: Heart of Havock (40x40) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. VTT files provided to import into your favourite VTT - Fantasy Grounds, Foundry VTT, Roll20 or D and amp;D Beyond Maps   - - - -

  • Vecna Eve of Ruin: Chapter 3 - Wreck of the Lambent Zenith Battlemap

    Publisher: Dungeon Masters Guild Wreck of the Lambent Zenith (Vecna Eve of Ruin Chapter 3) Battlemap Includes battlemaps for: All levels of Wreck of the Lambent Zenith (30x50) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. VTT files provided to import into your favourite VTT - Fantasy Grounds, Foundry VTT, Roll20 or D and amp;D Beyond Maps   - - - -

  • Beneath the Tidal Veil

    Publisher: Dungeon Masters Guild Beneath the Tidal Veil is tailored for second level characters. The adventure takes players into the fog-shrouded village of Vikstead, where they must unravel the mysteries behind the sudden disappearances of villagers and the sinister fog that whispers with voices of the past. As they navigate the abandoned streets, explore key locations like the town hall, chapel, and lighthouse, and engage with the few remaining villagers, players will uncover vital clues about an ancient pact with a sea spirit. Their investigation leads them to the malevolent Neris, a vengeful sea hag, who wields the Eye of the Depths to control the fog and ensnare the minds of the villagers. This adventure emphasizes investigation and strategy, culminating in a dramatic confrontation with Neris in her coastal lair. Like this adventure? Check out my other titles below!   

  • The Spelljammer´s Ecologies

    Publisher: Dungeon Masters GuildTHE SPELLJAMMER, the greatest ship on space. The legendary vessel that gives the name for the campaign setting and one of the major mysteries of the multiverse. Come aboard to discover all its secrets in deep details: Chapter 1: The Spelljammer's Ecologies, covering all the details of the physiology and psyche of the legendary ship. Chapter 2: Combat and Maneuvers, explaining how the Spelljammer's travels and defenses work. Chapter 3: The City, detailing the city housed in the Spelljammer, with maps of each area, its groups, relationships and updating the local history with new plots. Chapter 4: Adventures, featuring 6 adventure plots, both on board the Spelljammer and in space. Appendix I: Personalities, bringing all the classic Spelljammer NPCs and updating their stories, as well as new NPCs, all with statblocks and portraits. A total of 28 NPCs. Appendix II: Creatures, with the naval statistics of the Spelljammer and Smalljammer, as well as 5 creatures (Shivaks, Dracon, Master Lich, Sh'tarrgh and the Juna). Appendix III: Artifacts, containing the Ultimate Helm and the Spelljammer Protection Suit. Appendix IV: The Spelljammer - a Truth, revealing the origins and all the secrets of the Spelljammer. In addition to the complete and detailed map of the ship present inside the book, the product presents the map in a poster version (3072 X 4096).