Hottest stuff at DM’s Guild

This is just a feed of the hottest-selling titles at DM’s Guild. I do not hold any right to any of them. All these are affiliate links, if you wish to help Elven Tower, you can do it by buying any articles at DM’s Guild after following any of these links. It will not cost you anything more.

  • Night of the Walking Dead - The Gothic Conversion (Revised Edition)

    Publisher: Dungeon Masters Guild Night of the Walking Dead The Gothic Conversion Revised Edition Requires the AD and amp;D Ravenloft Adventure Night of the Walking Dead, to play by Igor Comunale IMPORTANT NOTE: This conversion was made using the D and amp;D 5th Edition 2024 rules. It is compatible with 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior illustrations. The conversion itself was entirely made by human hands and minds. In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns."As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt. Then they seal the door and flee. Behind them, unheard, a dull thudding begins, growing louder with the onset of twilight. There can be no peace for those who linger in the earthly realm after death. And there can be no sanctuary on the Night of the Walking Dead! This conversion updates to the fifth edition of Dungeons and amp; Dragons the AD and amp;D Second Edition Night of the Walking Dead adventure set in Ravenloft. The adventure can be played individually or as part of the Grand Conjunction campaign of which represents the first episode. This adventure is suitable for characters from 1st to 3rd level. If used as the second part of the Grand Conjunction, the characters begin the adventure at 1st level. In this conversion you'll find: - a full D and amp;D 5th Edition 2024 conversion of the adventure - tips on how to give a real gothic feel to the story - variant events to make the adventure more challenging and scary - a powerful villain, the zombie lord Marcel Tarascon - a new monster, the ju-ju zombie - a D and amp;D 5th Edition 2024 statistics block of the Darklord, Anton Misroi himself! Follow me on: FACEBOOK Lair of the Sith TWITTER Lair of the Sith INSTAGRAM Lair of the Sith

  • Vecna Eve of Ruin: Chapter 7 - Tomb of Wayward Souls Battlemap

    Publisher: Dungeon Masters Guild Tomb of Wayward Souls (Vecna Eve of Ruin Chapter 7) Battlemaps Includes battlemaps for: Tomb of Wayward Souls (50x60) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. VTT files provided to import into your favourite VTT - Fantasy Grounds, Foundry VTT, Roll20 or D and amp;D Beyond Maps   - - - -

  • Vecna Eve of Ruin: Chapter 7 - Isle of Serpents Lagoon and Camp

    Publisher: Dungeon Masters Guild Isle of Serpents Lagoon and amp; Camp (Vecna Eve of Ruin Chapter 7) Battlemaps Includes battlemaps for: Isle of Serpents Lagoon (20x20) and Archaeologist Camp (30x30) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. VTT files provided to import into your favourite VTT - Fantasy Grounds, Foundry VTT, Roll20 or D and amp;D Beyond Maps   - - - -

  • Essence of the Enemy: Species Traits for 2024 NPCs

    Publisher: Dungeon Masters GuildFrom Assassin to Warrior, enhance any NPC from the Monster Manual (2024). In these pages are all the essential traits for each of the 10 Player's Handbook (2024) species presented in stat block form for easy-to-read, on the fly use. Also, there are 10 complete, ready-to-use stat blocks that combine generic NPC stats with species specific traits, one for each species. All designed in the style of the Monster Manual (2024). Additionally, there are 8 stat blocks that complete the Orc and Drow Monster Conversions by adding their species traits to the new stats. 10 Species Traits Blocks  10 Example NPCs 8 Additional stat blocks for Orcs and Drow

  • 500 Random Encounters in Nine Hells

    Publisher: Dungeon Masters Guild 500 Random Encounters: The Nine Hells Sinister. Twisted. Unforgiving. The Nine Hells are more than just a setting—they are a living nightmare, a realm of infernal contracts, impossible choices, and suffering without end. But what if you could bring that raw, terrifying energy straight into your campaign? UNLEASH TRUE HELL ON YOUR PLAYERS This massive collection of 500 uniquely crafted encounters is built to immerse your players in the darkest depths of D and amp;D's most infamous plane. Whether they’re making desperate bargains with a pit fiend, hearing whispers from the shadows, or witnessing eerie omens of their fate, every roll on this table will leave them shaken, paranoid, and desperate to escape. WHY THIS BOOK IS A MUST-HAVE ✔ PERFECT FOR ANY HELL-BOUND CAMPAIGN – Whether your players are trapped in Baator, fighting through Avernus, or dealing with devils in an infernal contract, these encounters enhance every session. ✔ A LIFELINE FOR GAME MASTERS – Need a quick event? A random danger? A horrifying side quest? This book has 500 ideas ready to go at the roll of a dice. ✔ EVOKES THE TRUE HORROR OF THE NINE HELLS – This isn’t just “random combat encounters.” Expect moral dilemmas, psychological horror, and unforgettable moments of dread. HOW TO USE THIS BOOK Roll a d500 (or just flip to a page at random) and instantly drop a chilling event into your game.Use it to build entire story arcs from a single roll.Give your players the real experience of the Nine Hells—where every choice has consequences. ⚠️ WARNING: NOT FOR THE FAINT OF HEART This isn’t a book of “mild inconveniences.” This is pure, immersive, gut-wrenching horror designed to make your players FEEL the weight of the Nine Hells. If you want forgettable encounters, this is not for you. If you want your players to fear every step forward, question every deal, and feel like they’re truly walking through the domain of Asmodeus himself—this is the book you need. GET YOUR COPY NOW!

  • The Curiously Mundane

    Publisher: Dungeon Masters GuildThe Curiously Mundane a collection of delightfully odd magical items Welcome friend, to The Curiously Mundane, a collection of delightfully odd magical items that will make you look twice – and perhaps wonder, what the heck am I going to do with that? In a world where legendary swords and world-altering artifacts abound, it’s easy to forget that magic can be simple, quirky, and – dare we say – fun. This compendium celebrates the lesser-known, the unassuming, and the utterly unpredictable side of magic. Not every magic item needs to shake the foundations of the world or grant unimaginable power. After all, in the day-to-day adventures of daring rogues and eager wizards, the most memorable moments often come not from grand displays of force, but from the clever use of minor magic. It’s in the small things, the unexpected twists, that real creativity and delight often shine. Here, you’ll find items that don’t demand to be wielded with the weight of the world on their shoulders, but instead add an element of surprise and ingenuity to the lives of those who carry them. Imagine discovering a spoon that can spoil or purify food on command, or a seemingly ordinary pair of boots that let you walk across burning embers without so much as a scratch. These items may not save kingdoms, but they’ll certainly add depth and fun to your quests. Magic is as much about joy as it is about power. The items in this compendium offer moments of unexpected delight, turning mundane objects into catalysts for memorable moments. These aren’t just tools for adventuring, they are the spark that might lead to a hilarious solution, an ingenious workaround, or even the start of a long-running joke between players. The beauty of these magic items lies in their unpredictability. While they may not be the most formidable treasures in the realm, they offer endless possibilities for creative problem-solving. What could a simple whistle do? Perhaps it will light or extinguish fires, or serve as the signal for an adventurer’s clever escape. These items reward quick thinking, adaptability, and a sense of fun. They are the perfect companions for those who value wit over brute force, and cleverness over sheer strength. So, as you peruse this collection, remember that magic is not just about grand spells or mighty relics. Sometimes, it’s about the tiny details that bring a smile to your face and a surprise to your journey. Whether you’re throwing a harmless prank on your friends or using an everyday object to make an unexpected impact on the battlefield, the magic you’ll find here is all about making your adventures that much more entertaining, unpredictable, and quirky. So, take a look around. The curiously mundane awaits.

  • Between Two Warehouses (Waterdeep Sites)

    Publisher: Dungeon Masters Guild Bustle on Both Sides! Located in the City of Splendors, Waterdeep, this cluster of three buildings in the Trades Ward are fairly typical of life in this district. A pair of busy warehouses – their faces and industriousness hidden away from passersby – flank the generational smoke-shop, Old Summerleaf Pipes.  This sourcebook contains: A fully bookmarked five-page PDF detailing the stables, with a description of services they provide and details on important NPCs you'll find within. Finely-detailed VTT-ready maps, in both JPG and PNG formats, detailing each floor of the three buildings. No AI was used in the creation of this work.  Joseph Carriker of Oakthorne Scrivenings has worked in the gaming industry for twenty-plus years. Most recently, as a part of Green Ronin Publishing's team, he helped design the Sword Coast Adventurer's Guide, doing design work on the setting, the gods, and the new Backgrounds for that sourcebook. He also runs the Oneiropolis Project, a fan project dedicated to detailing some of the great cities of fantasy gaming, over on Patreon. This is the latest of his contributions to the Dungeon Master's Guild.

  • Kobold - Updated for 2024 Edition

    Publisher: Dungeon Masters GuildA simple one-page document featuring an updated version of the 2014 Kobold playable species, redesigned to better align with the 2024 Dungeons and amp; Dragons ruleset.

  • Elturel - The infernal night

    Publisher: Dungeon Masters GuildElturel – The Infernal Night is a short adventure (playable in one or two sessions) designed for a party of four 5th-level characters. The module includes guidance on adjusting encounters for parties of three or five characters. The story takes place primarily in the city of Elturel, in the Forgotten Realms, during the Year of the Valley 1494. It is set just before the events of the official adventure Baldur’s Gate – Descent into Avernus, depicting the pivotal event that sets the campaign in motion. As such, it can serve as an introductory adventure to bring a new party together before diving into the full campaign. This 20-page manual includes: Illustrations of key NPCs Monster stat blocks Practical advice for running the adventure Lore notes relevant to the Forgotten Realms setting Detailed maps

  • The Perfect Innkeeper

    Publisher: Dungeon Masters GuildEvery great adventure starts with a tavern… but what makes a truly memorable one? With this comprehensive guide, you can create vibrant, immersive, and unforgettable taverns for your tabletop RPG sessions! Whether you need a bustling roadside inn, a shady dive in the slums, or an extravagant noble establishment, this guide has everything you need to populate your tavern with colorful characters, exciting events, and flavorful menus. Inside, you'll find: ✔ Tavern Keeper Generator – Create unique innkeepers with distinct personalities, quirks, and backstories.✔ Tavern Staff and amp; Their Secrets – From the grumpy cook to the charming bard, generate a full staff of employees.✔ Mysterious and amp; Memorable Patrons – Fill your inn with nobles, criminals, travelers, and storytellers.✔ 20 Dynamic Events and amp; Scenarios – Brawls, performances, rumors, and unexpected happenings to keep your players engaged.✔ Three Unique Menu Tables – From gutter taverns to high-class feasts, complete with pricing! Perfect for any fantasy RPG, this guide is system-neutral and designed to inspire quick, random generation or deep, detailed worldbuilding. Whether your players just want a place to rest or your tavern is the centerpiece of the story, this book will ensure they never forget their stay! Roll the dice, grab a drink, and let the stories unfold!