Hottest stuff at DM’s Guild

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  • Commoner Classes: Volume 1

    Publisher: Dungeon Masters GuildDiscover the Extraordinary Power of Everyday Heroes! Step into a world where humble commoners can rise to greatness. The first volume of Commoner Classes offers you a groundbreaking collection of character classes that reimagine what it means to be an adventurer in Dungeons and amp; Dragons.  These classes transform the skills of everyday professions—like blacksmiths, fishermen, cooks, and more—into powerful abilities and features that allow ordinary people to become extraordinary heroes. Perfect for campaigns centered on classic hero's journey themes, these classes offer endless roleplaying opportunities.  This product contains: - 5 fully fleshed out Classes (Artist, Blacksmith, Cook, Farmer, and Fisher): Built with the structure of D and amp;D’s core classes in mind, each commoner class comes fully scaffolded, offering features from level 1 to 20. - 3 Subclasses for each class (15 total): These subclasses each contain four tiered features that allow players to gain abilities assoicated with a particular element of the commoner skills related to their profession.  - 4 Feats: While any standard D and amp;D feats can work with these classes, this collection includes additional feats that are inspired by the shared traits of commoners.  - 1 Commoner Background: Similar to the feats, there are many existing backgrounds that would work with these classes. This collection includes one original background designed to establish a standard, generic commoner origin.  - 16 Magic Items: Various weapons, armor, and wondrous items inspired by the five classes included in this volume.  Ready to redefine what it means to be a hero? Commoner Classes are your chance to explore the uncharted potential of the characters often left behind in traditional fantasy. Grab your shovel, your hammer, or your frying pan, and take your place among the legends!

  • The Cult of Vecna

    Publisher: Dungeon Masters Guild What is This?This chilling addendum delves into the twisted hierarchy of Vecna's cult, providing graphic detail on the various ranks within the Whispered One’s followers. Whether you’re navigating the dark corridors of Vecna: Eve of Ruin or weaving your own story involving Vecna’s shadowy influence, this supplement will bring horrifying color and depth to your campaign. Explore the roles and depraved responsibilities of Vecna’s devoted servants, from the terrifying Hand and Eye of Vecna to the lowest Spawn. Each rank adds a distinct flavor of menace, ensuring that Vecna’s evil permeates every layer of your adventure. This material is part of the forthcoming Vecna: Ruins of Valashu, a mega-adventure and campaign setting set to be published soon. Please note that minor changes may occur when the full campaign is released. Use this addendum to enhance your storytelling and immerse your players in the malevolent world of Vecna’s cult! "My cult is not built on loyalty, but on fear and ambition. Each soul craves power, but none escape my grasp. They are mine, and I watch them all." - Vecna

  • Grim Epitaphs - Abimelech’s Subclass Guides XI: Grave Options

    Publisher: Dungeon Masters GuildTheme This collection of character options is designed around the themes of death, undeath, and horror, granting a variety of new options for your PCs and NPC’s alike to interact with the concept. Some work directly with a subject, such as the Cleric’s Undeath Domain and the Druid’s Circle of Necrosol, which focus on controlling undead, and becoming undead, respectively. Both subclasses make for excellent necromancers with the Undead Domain being able to maintain and buff more minions than a typical domain, and the Necrosol Circle gaining access to the means of creating undead and the ability to transform into one themselves. Another common theme is attempting to become like a monster or undead, like the Wizard’s School of Lichdom seeking to emulate the immortality and power of a lich, and the Barbarian’s Path of the Revenant slowly transforming them into a being literally too mad to stay dead. Necrotic damage is the most common by far, as it is the damage associated with death and decay, with second place going to the physical damage types, which appear with concepts like jagged bones and intense crushing force. Outside of damage, there is a wide variety to what each subclass can do, though features such as causing and resisting fear, impairing healing, and effects that trigger on or near death are common. Each subclass has been thoughtfully designed to offer a balanced, fun, and unique experience that goes beyond what is available through official content, ensuring fresh possibilities and interesting combat encounters for even the most experienced players. Lots of good options and ideas for a Halloween special, darker campaign settings, NPC cults, and PCs with a dark backstory. Contents Thirteen subclasses. One new subclass for each official class! Artificer: Patchwork Specialist A mad scientist who has experimented on their own body, modifying it with magic, grafting, and alchemy to become a highly adaptable monster. Barbarian: Path of the Revenant A mighty warrior and hunter whose wrath and desire for vengeance can restore them to life after death. Bard: College of Lamentations A bard who seeks to remember the forgotten and channel their pain and sorrows to provide sanctuary for the living. Cleric: Undeath Domain A domain that views undead as tools, rather than abominations. They are skilled at necromancy and can imbue their minions with the talents of the living. Druid: Circle of Necrosol A Circle that views the world as one grand necropolis, and can channel its power to transform into corporeal undead and learn necromancy. Fighter: Plunderer Archetype A brutal scavenger that stalks the battlefield for blood and loot, thriving on stealing life and property from the living and dead in equal measure. Monk: Way of the Ossified A monk who has learned to control their bones as precisely as their flesh, using this mastery to creature bone protrusions for both attack and defense. Paladin: Oath of the Executioner A grim arbiter of finality who can execute weakened creatures on contact and choke their life away with a spectral noose. Ranger: Gravekeeper Conclave A collection of warriors who protect sacred gravesites from both the living and the dead. They have a spectral grim to aid them in their vigil, who acts as both a companion and extension of their will. Rogue: Raven Archetype A rogue deeply connected with ravens and other corvids, capable of vanishing within the flock and using the beasts as their eyes and ears. Sorcerer: Hollow Origin An individual with a gaping void instead of a proper soul, inspiring fear and dread in those nearby, while their own emotions are forever dampened. Warlock: Pumpking Patron A mythical plant-like entity who appears only to those who wait and believe, bestowing upon them the power of the pumpkin patch. Wizard: School of Lichdom A scholar who seeks to emulate the power of a lich, without succumbing to undeath themselves.    Three Artificer Infusions. Phantom Limb, Band of the Dead, Warding Bone Five Eldritch Invocations. Ghostly Movement, Soul-Scorching Blast, Spectersight, Spectral Chain, Step Through Shadow. Four Feats. Back-Ally Doctor, Ghost of the Fallen, Necromantic Mastery, Unbreakable Soul Five Fighting Styles. Bonebreaker, Brave, Graveborn Resilience, Last Hurrah, Reaper’s Reach ‏‏‎ ‎ Abimelech’s Subclass Guides Features The following sections are true for each entry into the Abimelech’s Subclass Guides series. Organization        Each item in the tome is alphabetized with the other items of its type, with a fully hyperlinked table of contents for easy navigation. In addition, each subclass has its own page for easy copy/pasting and snipping. Connections         Each book in this series has (or will have) some other supplements thematically related to it. These books will sometimes reference each other. For example, a book of character options in the Abimelech’s Subclass Guides series will reference a spellbook in The Tomes of Melchior series with the same theme for subclasses that have spells added to their spell lists such as a Cleric or Warlock. While I recommend owning each book in a theme, it is not essential, and whenever a book has such a reference there will be an optional section if you do not own the other supplement. If you are interested, all supplements related to each other will be placed into bundles, listed below. Related Tomes of Melchior Spellbook: https://www.dmsguild.com/product/497667/Secrets-of-the-Silent-Crypt--The-Tomes-of-Melchior-XI-Grave-Spells Spellbook and Character Options Bundle: Coming Soon… Design Goals The goal of these books is to add new subclasses, feats, fighting styles, and eldritch invocations for both the players and NPCs that are fun, unique, and balanced. The contents of this book are not mean to overshadow or replace the official content, just add a greater variety for fun combinations, characters, and interesting encounters. In addition, unless there are very specific limitations on your campaign setting, all the contents are designed to be setting-neutral, so they can be dropped in with no problems.    Balance especially is very important to me. I strongly believe that unbalanced content will almost always reduce the overall fun at a table, especially in the long term. Due to this, I have done everything I can to ensure the spells within the tomes are balanced with the official spell’s level of power. About Me I am a just about forever-DM with well over 10k hours invested in the D and amp;D 5e edition system. I’ve created and run multiple homebrewed campaigns in several homebrew settings, and thus have a lot of experience creating content for D and amp;D 5e. A lot of these subclasses and other options started as just fun ideas I wanted to introduce to my players, but eventually, I decided that I’d like to spread them to other tables, with the hope that they would enjoy them as much as my players did.  

  • Blinsky's Toyshop (Roll20)

    Publisher: Dungeon Masters Guild An adventure by Remley Farr and Jeff C. Stevens — Product Overview — ► 2— to 4—hour adventure for three to five characters ► Scalable for 3rd—7th level (optimized for 5th) ► Exploration, Roleplay, and Combat ► A fun adventure for Halloween or Spooky Horror sessions. — Featuring All New... — ► Costumes: Owlbear, Fireball, and Flumph that characters may wear ► Creatures: Purple Octopus, Dino Pet, Strahd Hand Puppet, and more ► Custom Maps: Downloadable map files (DM and Player versions) ► Custom Art: To help bring the adventure and experience to life ► Magic Items: Laffy Putty and the cursed Strahd Hand Puppet — "Is No Fun, Is No Blinsky!" — Our friend Blinsky, the toymaker in Vallaki with the cute monkey wearing a pink tutu, recently received a large inheritance from a long-time client. Blinsky used the inheritance to create an island and toyshop in the middle of Lake Zaorvich, calling it Blinsky’s Toyshop of Marvels. The inheritance also included a silver tiara, kept safe in a black, satin-lined ivory box. Blinsky thought the item to be too beautiful to keep in the box and thought it would look so cute on his precious Piccolo. So, he placed the tiara on Piccolo’s head. Sadly, as Barovian luck would have it, the tiara imprisoned the soul of an evil wizard who not only controls Piccolo but has also animated many of the toys in the shop. —————— Blinsky’s Toyshop is designed for three to five 3rd–7th level characters and is optimized for five characters with an average party level (APL) of 5. The final battle may be deadly for characters below 5th level. Approximate playtime is 2 to 4 hours depending on the playstyle of your table. Greater versions of creatures are included, allowing you to run this adventure with higher-level characters. —————— Although written for Curse of Strahd and Ravenloft, this adventure can be changed to fit your own campaign. It's also a great Halloween adventure if you aren't looking for blood and gore. This is a Roll20 version of the adventure. If you are looking for the PDF click here. - Fantasy Grounds VTT - click here. More Roll20 Adventures and amp; Supplements by Jeff Stevens Games —

  • The Complete NPC (Roll20)

    Publisher: Dungeon Masters Guild This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for,but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten more, for which you never planned. If your players have one superpower,it is to go completely off-script and end up in some corner of your world you never designed, fighting things for which you never made statistics.But with these guidelines, you can quickly combine any race with any existing NPC. Inside, you will find: - How to quickly combine any humanoid with NPC statistics - How to quickly combine most monstrous races with NPC statistics - 57 new NPCs (CR 0 to CR 21) - 10 new mounts (more aquatic mounts!) - 2 new humanoid races - A chaotic organization of eldritch knights and their immortal leader - A primordial artifact that champions chaos - A step-by-step guide on slowly combining powerful NPC statistics using an example rakshasa archmage - Over 30 tokens you can use to fully customize your NPCs Use the 2014 character sheets until Roll20 updates the 2024 character sheets with the automatic conversion feature (Fall 2024 by the roadmap). Other authors' titles:

  • Subclasses Revivified

    Publisher: Dungeon Masters Guild Don't leave your characters behind! Over half of all 5e subclasses didn't make it into the 2024 Player's Handbook, but you'll find them here! Each one has been updated for compatibility with the 2024 rules and style, along with quality-of-life improvements throughout! In this 109-page update, you will discover these subclasses: 6 Barbarian Paths 5 Bard Colleges 10 Cleric Domains 4 Druid Circles 6 Fighter subclasses 6 Monk Warriors 5 Paladin Oaths 4 Ranger subclasses 5 Rogue subclasses 4 Sorcerer Sorceries 5 Warlock Patrons 9 Wizard subclasses Why Make This Project? When it was announced that each of the classes in the new 2024 Player’s Handbook would have just four subclasses, we knew it was just a matter of time before we found out which ones got the axe. Though the cuts might be understandable—the new Player’s Handbook is nearly four hundred pages long already—we knew that many players would keenly miss the subclasses left behind. They would have to stick with the 2014 rules or rebuild their characters with subclasses that didn’t quite fit. So we hatched a plan to resurrect, nay, revivify the 69 fallen subclasses. Now, rather than give up your Phantom Rogue, Fathomless Warlock, Arcane Archer, etc., we offer you the opportunity to continue playing them! What's Changed? Ours is a team of real-life players and accomplished game designers. Not only do we bring our table experience, but also our designer chops publishing metaled subclasses to give each subclass the following treatment: Subclasses all start at level 3 to ensure 2024 compatibility Update writing style, new formatting, and game terms, such as Bloodied, D20 Tests, Emanations, etc. Bring power levels better in line with each other Reemphasize theme wherever lacking Why Is This $27.95 USD? Simply put, we really do think it’s worth that much. 109 pages of class options. Art for each subclass. An accomplished team with proven track record. The preview is 40 pages long, so take a look and we think you'll agree. However, if the cost is prohibitive, you can get it at a discount by CLICKING HERE!

  • Heroes of Stormwreck Isle

    Publisher: Dungeon Masters GuildSpecial launch price of $7.99, will be $9.99 after 13th October 2024 Dawn has broken and the players have been declared Heroes of Stormwreck Isle. But the actions they took in the Dragons of Stormwreck Isle Starter Set have far reaching consequences and the players are thrust into the middle of a plan started long before they arrived, born in the white heat of heartache. The actions of people are like pebbles tossed in a lake. The actions of heroes are rocks thrown in a raging storm tide. A late night arrival at Dragon's Rest docks brings both trouble and opportunity. And as the, newly dubbed, Heroes of Stormwreck Isle leave the place that propelled them to fame, they realise their actions have cast long shadows. Do the players have what it takes to bring all of this pain into the light? Heroes of Stormwreck Isle is a sequel to Dragons of Stormwreck Isle Starter Set, designed to take players from level 3 or 4 to level 6. The module contains detailed encounter scaling instructions for parties anywhere across that level spread. A Dungeons and amp; Dragons 5th Edition adventure, providing around 20-30 hours of game time for characters from 3rd to 6th level. Have you run a starter set and are now looking for The Next Adventure ?! Then take a look at these titles that are also part of this community release: Stormwreck Below by P.J. England (a winner's circle author). Designed as an expansion for Dragons of Stormwreck Isle. Can you delve the dark tomb of Sharruth to find a wondrous item guarded by elemental monks? Tomb of the Gray Order by Alejo Silos Leal. Designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk, Dragon of Icespire Peak, or any other setting. Can your players survive being lured into a trap set by Black Spider? Dragon Turtle of Stormwreck Isle by Dennis Payne. Designed as an expansion for Dragons of Stormwreck Isle. Can you convince sahuagin pursuers to give up their prize of an injured dragon turtle? Red Robes In Phandalin by Pete McDonald. Designed as an expansion for Lost Mines of Phandelver. Gundren Rockseeker asks you to overcome the new threat to Wave Echo Cave ... the Red Wizards of Thay! Small Cult, Big Troubles by Marco Giulio Fossati and Marco Bertini. Designed as an expansion for Dragons of Stormwreck Isle. The peaceful days on Stormwreck Isle are shattered when the nine kobold friends of the wise Dragon Runara are kidnapped by evil kobolds worshipping the lond-dead red dragon, Sharruth! Ashes of Evil by Michael Augusteijn. Designed as an expansion for Lost Mines of Phandelver. Prospectors for the Rockseeker mining concern have disappeared deep inside the flooded caverns that give the cave its name. The peril extends much deeper than mere lost explorers though, as the party stumbles upon an ancient, long-forgotten struggle between good and evil. Dark Druids of the Neverwinter Woods by Aidan Fisk. Designed as an expansion for Lost Mines of Phandelver. Your players are alerted to the disappearance of a sizeable mithral shipment from the newly reopened Wave Echo Cave mine. Their mission: venture into the perilous Neverwinter Wood and recover the missing shipment. Sword of the Gentle Night by Alice ONeal. Designed as an expansion for Lost Mines of Phandelver or the D and amp;D 5e Essentials Box adventure Dragon of Icespire Peak. In the midst of a celebration in the frontier town of Phandalin, a wounded drow cleric arrives with a dire warning and urgent plea for adventurers or stout heart and sword-arm to delve into a lost shrine and seal a terrible evil. The Starmetal Prince by Alice ONeal. Designed as an expansion for Lost Mines of Phandelver. The tomb of a dwarven prince is being plundered for a powerful set of armor, and travellers along the Triboar Trail are being kidnapped during the night… FR-DC-DMJA-01 Encounters in Stormwreck Isle by Jay Africa. Designed as an expansion for Dragons of Stormwreck Isle. You've explored the Seagrow Caves, braved the Compass Rose, and survived the Clifftop Observatory but your adventure is just beginning! Runara has asked you to keep the residents of Dragon's Rest safe, but Stormwreck is a wild place, full of unknown dangers and challenges, with trouble never more than a step behind... Authors note: This is our very first adventure, and we REALLY hope you like it. If you have any problems at all, please post feedback for us so we can review. We really appreciate all feedback. Thank you. (We love humans, so this product was created with no AI in sight!)

  • Ashes of Evil

    Publisher: Dungeon Masters Guild A sequel to the Lost Mine of Phandelver adventure for 5th and 6th level characters. An ancient forgotten evil threatens the Sword Coast once again! Our party of intrepid adventurers returns to Phandalin and Wave Echo Cave for what is at first glance a rescue and exploration mission. Prospectors for the Rockseeker mining concern have disappeared deep inside the flooded caverns that give the cave its name. The peril extends much deeper than mere lost explorers though, as the party stumbles upon an ancient, long-forgotten struggle between good and evil. Inexplicable cultists hide in ambush at every turn. A risky raft ride through treacherous underground waterways leads to an ominous discovery. Ancient ruins tell a story of the terrors of the night and a noble alliance sworn to fight them. A search for a powerful weapon of light leads the party on a mind-blowing, sky-high ascent into the unknown. Then, a whirlwind of danger: A rumbling volcano. Legions of undead. A desperate battle for the survival of the region. This adventure was designed as part of “The Next Adventure” Design Jam at the DMs Guild. It works best for a party that has just completed the Lost Mine of Phandelver adventure, but it can easily be inserted into any campaign. It is designed for a party of four to six 5th or 6th level characters and, based on playtesting, will take an average of about 3 sessions to complete. Your purchase includes high-quality PNG map files, suitable for your favorite virtual table top. Be sure to consider the bundle of both of my Phandalin-based adventuresfor 30% off! See below! And here is a glimpse inside Ashes of Evil:

  • ゲルディモスの迷宮(第5版 日本語)

    Publisher: Dungeon Masters GuildNotice: This title is written in Japanese. 注意、こちらは正式版です。無料のお試し版はこちら→ 『ゲルディモスの迷宮 お試し版』 後に“第二次大分割”と呼ばれる災厄の時、ラウドウォーターの町周辺では大きな地震が発生した。自身で発生した巨大な亀裂の底には迷宮の入り口が開いていた。その迷宮こそ180年ほど前に邪悪な魔道士ゲルディモスによって作られたものに間違いなかった。迷宮に住み着く怪物! 悪行冒険者! 恐るべき異形の叫び声! そして財宝!さあ迷宮探索を始めよう! 『ゲルディモスの迷宮』はダンジョンズ&ドラゴンズ第5版用の日本語のソロ(ひとり用)アドベンチャーである。ひとりのプレイヤーが自分のPCを作成し、DMなしで遊ぶ方式となる。いわゆるゲームブックのような方式ではなく、マップ上のダンジョンに沿って進み、そこで発生する遭遇を行なっていくタイプとなる。 このタイトルには以下の内容が含まれている。 ・ダンジョン7階層分。・9個のサイドトラッキング(ミニサイズのサイド冒険) 遭遇数は100程度。4人パーティーのレベル1PCが最終的にレベル12ぐらいまで上昇する・遭遇で登場する全てのクリーチャーのデータ・ブロック・ソロ用の特別ルール・別冊「仲間データ集」10名×1~20レベル分のデータ収録・別冊「ショップデータ」・別冊「冒険用リスト集」・マップ画像データ この冒険を遊ぶためにはコアルールブックが必要である。 All cover and creature images used in this work are taken from the following sources.・DM's Guild Creator Resource (Trimmed).・Image and maps created by the author (Gogadanba).

  • Vecna Ascended

    Publisher: Dungeon Masters GuildIntroducing the expansion to the best-selling Vecna’s Book of Vile Darkness, as the Archlich grasps a new power… A new volume of the legendary book, written by the greatest villain in Dungeons and amp; Dragons, has been written. A new power rises as The Lich King returns to seek his vengeance. The power of Negative Energy is within his grasp. Dare you and your players stand against him, and the strength of Death itself? Inside you’ll find: 10 new Spells. Designed and written for villains across the multiverse. 12 malevolent magic items. Allowing you to harness the destructive and corrupting power of Negative Energy.  5 additional Vile Curses. Expanding on the previous system. Over 15 minions of Vecna. Including half a dozen Nightshades, deadly denizens of the Negative Energy Plane. Ondicarus, the Vassal of Desolation. The hidden last Vassal of Vecna, unleashed as his final sanction upon the world. In this new, forbidden chapter to Vecna’s Book of Vile Darkness, the Whispered One has returned to the Material Plane. Vecna now scours the world, ruthlessly setting his master plan into motion: Ascension. With the help of his secret vassal, Ondicarius, Vecna seeks nothing short of godhood, using the souls of the living to fuel his apotheosis. Face the ultimate test as your players square off against Vecna and his dark vassal in a climactic battle for the fate of the Material Plane. Will they emerge victorious, or will they wall, doomed to become a part of Vecna’s ascent to godhood? The choice is yours… Unleash the final chapter of Vecna’s legacy and bring your campaign to new heights of dark, unforgettable adventure!