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- DC-PoA-Conmar07-Counting Kobolds
Publisher: Dungeon Masters GuildA Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. A mysterious stranger by the name of Uman Warf, has sent you a cry for help, promising wealth in return, but no one seems to have ever heard of him before... Is he hiding something or someone...? Included: a multiple part module set in the area between Good Mead, Dougan's Hole, Lonelywood and Kelvin's Carin Multiple paths to take you to the end goal, allowing for better replayability suggestions on adjustments on timing 3 detailed digital maps for VTT use This is a Dungeoncraft Adventure that uses the "Once bitten, twice shy" adventure seed and is Adventurers League legal as part of the Season 10- Plague of Ancients campaign, as well as fully playable in a homebrew game.
- DC-PoA-TDG01-01 Wayward Beginnings
Publisher: Dungeon Masters GuildMonster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Supernatural Series. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. DungeonCraft Seed: Once Bitten, Ice Shy. Written Adventure by Steven Truong Adventure League Module Season 10 This product includes: Adventure PDF - Standard Maps - Image files of each map, with grids included
- EB-16 The Dragon Below
Publisher: Dungeon Masters GuildDARE YOU ENTER THE CREEPING NAVE? In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline. Welcome to the Oracle of War campaign, a new 20-part standalone story for the D and amp;D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D and amp;D Adventurers League Players Pack. Find other adventures in the Oracle of War campaign here: EB-01 The Night Land EB-02 Voice in the Machine EB-03 Where the Dead Wait EB-04 The Third Protocol EB-05 A Century of Ashes EB-06 The Last Word EB-07 Song of the Sky EB-08 Parliament of Gears EB-09 Lord Bucket EB-10 Judgment of Iron EB-11 My Undying Heart EB-12 The Waiting Game EB-13 Stonefire EB-14 From Dust EB-15 Dream Eater EB-EP-01 The Iron Titan EB-EP-02 Rolling Thunder Oracle of War: Salvage Bases and Missions
- Darklords and Domains: Captain Alain Monette
Publisher: Dungeon Masters Guild What is this? This is L’île de la Tempête! The Ravenloft domain ruled by Captain Alain Monette! A werebat Darklord stranded in an island inspired by Robinson Crusoe's story! This supplement is a sample of the upcoming “Book of Darklords and amp; Domains”. We aim to publish one darklord sample weekly till the launch of the main project. Inside you will find: Lore and information for the domain of dread L’île de la Tempête, such as population, settlements, important landmarks, local fauna and flora and so much more. Artwork, lore and the statblock of the Darklord Captain Alain Monette. What is the Book of Darklords and amp; Domains? A huge project of dread! Thats the best description I can give in a single sentence.If you want to know what it really is though, let it be known that this project aims to translate all 100+ Darklords and their Domains (including former ones) to 5th edition. All statblocks are made with the lore and deadliness that each darklord is portrayed in older versions and novels in mind! Unique B/W artwork, new spells, new items, maps and important NPCs and monsters will also be included. Fancy what you see? Click on the checkbox on the left side of the webpage to be informed on George von Zarovich's and amp; Mistfactor's next releases on DMsGuild! Check out the Dreams of Solitude Ravenloft campaign! A full Ravenloft campaign that is consisted of 30 unique Ravenloft adventures!
- Tomes of Ravenloft | A Curse of Strahd Supplement
Publisher: Dungeon Masters Guild Vampire bites are not the most common bites but are among the most concerning ones. After you notice two puncture marks on your neck, which most often occurs in the morning, you must immediately apply leeches to suck out the vampire spit. Vampirism is transmitted by the vampire’s saliva. The more you can get rid of, the better. — from "Barovian Home Remedies" by Sorine Hagi Gone are the days of disappointed faces when you mention a book in passing and only shrug your shoulders when the players ask what's written in it! Tomes of Ravenloft is a collection of 23 player handouts intended to enrich a Curse of Strahd campaign. You can find twelve tomes, letters, and proclamations mentioned in the campaign: The Blade of Truth, Castle Building 101, The Devil We Know, Embalming: The Lost Art, Goats of the Balinok Mountains, The Grimoire of the Four Quarters, Hymns to the Dawn, Life Among the Undead, The Oath Celestial, Rictavio’s Journal, Von Holtz’s Letter to Lovina, and Wolf’s Head Jamboree. As well as eleven completely new creations: The Abbot’s Letter to Vasili, The Anti God, Baking (for) Children, Balinok Mountains Survey Report, Barovian Home Remedies, Killing the Devil, Legends From the Svalich Woods, Rituals for Mother Night, Van Richten’s Guide to Lycanthropy and Vampirism, and Travel Guide: Balinokova This supplement is presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (email@example.com) or via Twitter (@squirrelgolem). Need More? I have more supplements for Curse of Strahd available:
- Candlekeep's Tome of Books
Publisher: Dungeon Masters Guild This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys. Inside you will discover: - Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables. - Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign. - Chapter 3: 29 magical books and scrolls ready to be introduced to your game. Other authors' titles:
- Journey of the Godslayer
Publisher: Dungeon Masters GuildWelcome to the second chapter of the Eren Chronicles! The Journey of the Godslayer is a complete compendium for Dungeons and amp; Dragons 5e that deals with divine beings, their powers and those who rise up to defy them. Through its pages, you will discover all that you need in order to create unique campaigns against the almighty Gods and their followers. It is easy to use, designed in a way that allows each chapter to be employed as a standalone or combined into an epic adventure. Built around 12 different Divine Domains, the book includes: A unique concept of Seven Sacred Seals, that detail the path to defeating a deity and serve as a campaign's milestones. More than 100 unique Offerings, Sacrileges, Blessings and Banes, designed for deities of each domain. A supplementary Influence Point system, to help quantify devotion and heresy. 17 Theurgy (10th level) spells, that put the power of the Divine into perspective. 12 Archtemple concepts, devised to shelter all possible faiths. 12 Divine Artifact items that feature unique effects and can help bridge the power gap between God and mortal. 12 Divine Avatar monsters (CR 22+) with built-in Fatal Flaws, capable of representing the deities in combat. 12 new Character Subclasses, combining all the existing classes with flavor from the divine domains. Plenty of engaging lore and original artworks to inspire you. We sincerely hope that you enjoy its every single page! Kind regards,the Eren Chronicles Sample pages: Divine Avatars: Character Subclasses: Walk the path less travelled; a Godslayer's path. Follow us on Facebook.com/TheErenChronicles for more content and updates. Reached the Best Copper Seller Award within 24 hours after the release, and the Best Silver Seller Award within 48. Thank you for your support!
- What is DWB D and D
Publisher: Dungeon Masters GuildThis is an anchor for a charity bundle. If you happen to find this entry you should check out the bundle here: https://www.dmsguild.com/product/355262/Summer-Daddycon-Charity-Bundle--The-Trevor-Project-BUNDLE
- Candlekeep Mysteries: Book of Cylinders DM Resources Pack
Publisher: Dungeon Masters Guild Book of Cylinders (Candlekeep Mysteries 7) GM Resources Pack Includes battlemaps for: Trading Post, Crab Maze, Grippli Village, Temple (including lower leve) Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure. - Grippli NPC ideas - names and personalities for grippli you may encounter - Yuan-ti Items - unique treasures and loot - Encounters On the Road - ideas for combat encounters on the way to the village - Traps and amp; Treasures - suggestions for dangers and treasures beneath the temple Supporting material - A set of fully detailed battlemaps - Trading Post - old stone building, makeshift huts. Includes interior. - Crab Maze - giant network of platforms over the sea - Grippli Village - Full village, plus sections for the docks, homes, Pond Mother's house and Brood Pools - Temple - the excavated temple (with roof) - Tower Lower level - ancient temple that can be uncovered. We've included 4 extra maps (not mapped out in the Candlekeep Mysteries book) to help you play all the encounters in the adventure. Included: A pdf with DM resources and tables PLUS: A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 and amp; other VTTs Roll20 Ready images of the original maps - drag and amp; drop to replace existing maps in the Roll20 module n.b. The pdf includes an overlap of each page to allow alignment when sticking together. - - - -
- Evermelt - expanded maps and content for Rime of the Frostmaiden
Publisher: Dungeon Masters Guild At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of the frozen dead? A Rime of the Frostmaiden Adventure As the party is heading to the Reghed Glacier and the Caves of Hunger in Icewind Dale: Rime of the Frostmaiden (pg. 215), the party is approached by members of the Tribe of the Elk. The book offers the explanation that Mjenir, the shaman of the Elk Tribe, experienced a vision of the party, allowing them to meet up. This supplement offers an adventure that grants the party a closer relationship with the Elk Tribe so that when the time comes for the party to head to the Reghed Glacier, the Elk Tribe's appearance feels less random and more like a debt repaid or a friendship earned. This supplement provides an exciting mini-dungeon where the party can form a bond with the Tribe of the Elk and explore an iconic location in Icewind Dale, Evermelt. This adventure is meant to be playable at levels 5–7. Scaling suggestions for level 5 parties are included at the end of this document. This adventure also includes: Adventure Hooks, that meld with the story of Rime of the Frostmaiden to get your players to this location. A Dungeon and VTT-Ready Color Maps, custom-made for Evermelt both gridded and ungridded. Scaling for Legacy of the Crystal Shard. Planning to run Evermelt in Legacy of the Crystal Shard? No problem! You can use these maps and some of the challenges in this adventure to flesh it out further! Adventure Summary The party seeks out the Elk Tribe for aid in their quest to end the Everlasting Rime. The shaman of the Elk Tribe explains that they want to reclaim a sacred site called Evermelt to use as a sanctuary during the unending winter. The Elk Tribe sends a warrior named Hengar to accompany the party on their mission to determine if Evermelt is safe and, if not, to eliminate threats that remain. At Evermelt, the party encounters undead remnants of the Bear Tribe that previously held Evermelt. After destroying the undead, an unexpected current sweeps up Hengar, sending him into the cave system beneath Evermelt. The party must skillfully navigate a dangerous waterfall to rescue Hengar. At the bottom of the waterfall, the party can continue exploring the cave system and discovers the bones of the long-dead dragon Icingdeath. At that moment, frost druids of Auril begin an unholy spell to raise Icingdeath from the grave. The party must defeat the frost druids quickly before Icingdeath becomes too powerful. Once Icingdeath and the druids are defeated, the party can make their way out a secret exit and return to the surface. Rime of the Frostmaiden Adventure Bundle Check out my content for Icewind Dale: Rime of the Frostmaiden. Tomb of Annihilation Complete DM's Bundle Check out my other content for Tomb of Annihilation in a complete bundle. Out of the Abyss - Mind Flayer Adventure Check out my other content for Out of the Abyss. Candlekeep Mysteries Supplemental Adventure Check out my other content for Candlekeep Mysteries.