Hottest stuff at DM’s Guild

This is just a feed of the hottest selling titles at DM’s Guild. I do not hold any right to any of them. All these are affiliate links, if you wish to help Elven Tower, you can do it by buying any articles at DM’s Guild after following any of these links. It will not cost you anything more.

  • Pudding Faire

    Publisher: Dungeon Masters GuildBREAK A CURSE THAT ECHOES THROUGH TIME! You awaken on the morning of the Pudding Faire: just as you did yesterday and hellip; and the day before that and hellip; and the day before that! To escape the loop, you must break a curse that strikes to the heart of halfling and gnome lore. Pudding Faire is a 3-4 hour Dungeons and amp; Dragons module for character levels 1-4. It is part of a series of adventures that expands upon the material presented in Mordenkainen's Tome of Foes and trade;. It can be played on its own or as a part of any D and amp;D campaign. This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo. […]

  • CCC-SHINY-02 An Open Secret

    Publisher: Dungeon Masters GuildIn a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer.Befriending a group of adventurers, she confesses that she saw her spouse with someoneelse, and she worries what may come of it. Beseeching the adventurers to help her, thesailor asks them to investigate to find if her fears have come true, or if it is all a simplemisunderstanding.A 2-Hour Adventure for 1st-4th Level Characters A stand-alone adventure that takes place in the frontier town of Ylraphon, An Open Secret premiered at MALCon 2018. and nbsp; The adventure includes SIX different versions of events, making lending to greater replayability with different encounters and outcomes! Note that this adventure does include mature content, such as talk about sexuality and relationships beyond that of a traditional marriage. and nbsp; Characters (and players) may question the NPCs involved in this adventure. That is completely understandable, as not everyone comprehends or agrees with other people and rsquo;s life choices. However, this game is about inclusion of lifestyles that don and rsquo;t necessarily fall inline with our own. The Realms are full of cultures that color outside the lines of the beliefs of players, and hopefully everyone can embrace these differences at the gaming table. […]

  • Curtain Call: A Sharn Adventure

    Publisher: Dungeon Masters GuildCurtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing noble turns into a myriad of street chases, personal grudges, spy agencies, cultists, and charlatans as you take an exciting tour through the City of Towers. This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo. […]

  • Toxoplasmosis and You

    Publisher: Dungeon Masters GuildThis is a mystery adventure where the goal is to catch a thief who has been transformed into a cat. Sorting out the thief from the 99 other deceptive and capricious cats in the adventure is the crux of the mystery. And you'll have to be careful not to permanently end up transforemd into a cat yourself. It's best for 5th-7th level adventurers. But it can be played from 1st level with extra time, or at higher levels by substituting higher level monsters. and nbs […]

  • Sharn, The Missing Schema

    Publisher: Dungeon Masters GuildSharn, The Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and the Skyway. This adventure has it all. There are roleplaying opportunities, underground exploration, interesting NPC's, a flying chase scene on flying vessels, and a BBEG with enough charisma to captivate any player. This is what's included in the download Adventure PDF - bookmarked and with hyperlinks. Printer Friendly PDF Map files for DM and PC in high resolution Roll20 compatible maps Detailed maps of Sharn of every ward and city section Detailed Sharn Maps Here are some sample pages: and nbsp; and nbsp; and nbsp; There is also a FREE preview product which you can download here. The freebie module is a good taste of the module's quality and what the adventure is all about. If you are interested in other products of my authoring, allow me to present to you another adventure and two art packs: and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Important Note: Many creators are familiar with my work because of my contribution to stock art maps and compilations. However, the maps and illustrations of my authoring in this product are not released for commercial use. Until further notice, I retain all commercial rights to the maps and illustrations of my authoring in this product. […]

  • Spells and Formulae of Eberron

    Publisher: Dungeon Masters Guild Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik! and nbsp; Designed for use with and nbsp;Wayfinder's Guide to Eberron, and nbsp;Spells and amp; Formulae of Eberron is one a series of products, many of which update spells and magic items from previous editions for 5th Edition. More Eberron lore is coming soon! Also from R P Davis: and nbsp; and nbsp; and nbsp; and nbsp; and nbs […]

  • The Korranberg Chronicle: Nightmare on the Mournland Express

    Publisher: Dungeon Masters GuildThe Korranberg Chronicle Presents Nightmare on the Mournland Express This one-shot, horror-themed adventure is set on the lightning rail and nbsp;of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express and nbsp;features: An example and nbsp;lightning rail to explore. Updated 5th edition rules for running all sorts of encounters on the and nbsp;lightning rail. A bestiary appendix containing 9 stat blocks, including dragonmarked NPCs and nightmarish monsters! Enough material to run an alternate scenario: a train heist! Find more from The Korranberg Chronicle on the DMsGuild! […]

  • The Dungeon Master's Bundle II (Fantasy Grounds)

    Publisher: Dungeon Masters GuildThis is a Fantasy Grounds VTT module. If you and nbsp;are looking for the PDF(s) - click here. We are going to try a promotional roll-out for and ldquo;The Dungeon Master and rsquo;s Bundle II and rdquo;... The (5) components will be released one at a time but added to this package as they are complete. The price will increase accordingly as they are released over the next several days. What this means is anyone purchasing this package will get ALL FIVE items at whatever entry price point they purchase. For example, if you acquire the package now, you will only pay for item one and eventually receive all 5 as a free update and hellip; The order of release: COMPLETE - Stores Handbook $2.95 and nbsp; COMPLETE - Inns and Taverns $2.95 $4.95 COMPLETE - Traveler and rsquo;s Handbook $2.95 $4.95 $6.95 COMPLETE and nbsp;- and nbsp;Dungeon Master and rsquo;s Handbook $2.95 $4.95 $6.95 $8.95 PENDING - and nbsp;Dungeon Master and rsquo;s Handbook II $2.95 $4.95 $6.95 $8.95 $9.95 The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a music store The Inns and Taverns Handbook (Electrum bestseller) 5E resources, including the following; Over 250 inns and taverns a tavern menu NPCs events tables encounter tables The Travelers' Handbook (Platinum bestseller) 5E resources, including the following; basic travel info/mechanics travel equipment table 500 NPC descriptions hundreds of NPC stats vehicle table mounts table horses tables events tables encounters tables treasure tables The Dungeon Master's Handbook (Platinum bestseller) Resources, including the following; Over 40 new monsters (Including anti-paladin, apprentice, bandit lord, bounty hunter, chief of the town, cult leader, elite guard, fortune teller, giant turtle, goblin king, goblin shaman, head druid, high priest, jester, knight commander, master thief, merchant, monk, orc king, orc shaman, pugilist, royal guard, slave lord, tavern brawler, thief, whale, witch) DM tips critical hit and miss tables Wild Magic surge table new magic items chase tables mundane items tables NPC stats The Dungeon Master's Handbook II (Platinum bestseller) 5E resources, including the following; Over 40 new monsters (Including archer, arch priest, charlatan, gargoyle warrior, hater, holy avenger, hound master, king/queen, mage slayer, master bard, master spy, mystic, necromancer, sage, ship captain, skeleton king, skeleton warrior, urchin, witch hunter, witch king) encounter tables monster lists treasure tables DM tips chase tables NPC stats […]

  • Eberron Archetypes: Heroes of the Five Nations

    Publisher: Dungeon Masters GuildLike the approaching footsteps of an old and nbsp;foe and nbsp;you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the and nbsp;Wayfinder's Guide to Eberron, and nbsp;Eberron Archetypes: Heroes of the Five Nations and nbsp;presents new subraces, new subclasses, new feats, new spells and more for 5th Edition Dungeons and amp; Dragons games set in the City of Towers and beyond. NOW UPDATED: and nbsp;As a thank you to and nbsp;purchasers, the author has added 12 more new spells, three more new feats, and a whole new section: magic items! Download the revised and nbsp;version 1.2 and nbsp;now! Specially designed for the neo-noir, magic-rich setting of Eberron, where adventurers come in all shapes and sizes, these character options build on this unique campaign world's themes while inspiring you to forge new stories of your own. More than just rules to help you create or advance characters, these new options come with full descriptions and setting material to understand their place in the world of your campaign. Player options in and nbsp;Eberron Archetypes: Heroes of the Five Nations and nbsp;include: New subraces for the Shifter and Warforged races as presented in the and nbsp; and nbsp;Wayfinder's Guide to Eberron. New racial feats for changelings, and nbsp;kalashtar, shifters, warforged, and dwarves, as well as general feats for characters of all types. Options to play psionic characters using feats, subclasses, and spells, without having to learn any new subsystems or variant rules. More rules for playing the dinosaur-riding halflings of the Talenta Plains, including a new subclass as well as a subrace option and additional dinosaur mounts. New subclasses for every class in the Player's Handbook, along with two new subclasses for the Artificer, all chosen with an eye towards campaigns set in Sharn, City of Towers and the larger continent of Khorvaire, for a total of 14 subclasses, including: Barbarians mutated and enhanced by the abominations of the Last War; Druids who gain unique powers from each of the 12 moons of Eberron; Rangers who explore the world via elemental ships of the skies and seas; Alchemical sorcerers drawing and nbsp;transmutation magic from within; Prophetic warlocks who bargain to gain power and prescience from the rulers of the monstrous nation of Droaam; Artificer detectives, and many more! Over 40 60 new spells of particular use in the Eberron setting, including magic to spare innocent bystanders when battling on crowded city streets, craft elaborate magically-infused projects with greater proficiency, or help investigators bring their quarry back to justice alive. New types of armor and weapons only found in Eberron, including and nbsp;Talenta and nbsp;boomerangs and exotic items from the distant continents of Xen'drik and Sarlona. NEW: 13 magic items, about half of which are (or can be) used as warforged attachments! The author will continue to add more content and nbsp;over time, based on sales success, and the price will ncrease accordingly with each update... but buying now gets you all that added content for the lower current price... Critical Role creator Matt Mercer and nbsp;called author and nbsp;Jeremy Forbing's and nbsp;Ravenloft Archetypes and nbsp;"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" and nbsp;This product applies the same approach to this newly opened setting, tempered by years of experience crafting more DM's Guild content. Many of these options are revisions of existing materials, improved by community feedback and the experiences of thousands of players as well as playtesting at the author's table. No 5E Eberron campaign is complete without and nbsp;Eberron Archetypes: Heroes of the Five Nations! If you enjoy this product, and nbsp;please check out other DM's Guild titles by the same author. If you think this product could be improved, please Review or at least leave a comment-- all input is read and considered, and feedback has already been reflected in published updates. CHANGELOG Ver1.2: Major update and expansion, as follows: Changed ability score increase for Razorclaw shifters Minor clarifications to Truedive shifters Fixed error causing Frontliner and nbsp;warforged and nbsp;subrace to be almost the same as the Juggernaut and nbsp;warforged and nbsp;subrace from and nbsp;Wayfinder's Guide to Eberron; replaced subrace traits accordingly Minor edits to barbarian Path of the Implacable and related sidebar Removed cleric Exorcism domain's Vigilant Sense feature; added 1st level Bonus Cantrip feature; changed damage types for some other features. Added sidebar on using druid Circle of the Eclipse with Talenta halflings Added sidebar on using paladin Oath of the Citadel to simulate the most dedicated members of other similar factions (Sentinel Marshals, Royal Eyes of Aundair, Dark Cabinet, Cairdal Blades, etc.) Added balancing detail to rogue Tomb Robber's Signature Weapon trait Added 3 new feats: Jaded Urbanite, Magewright Talent, and Mror Stalwart Added the following 12 new spells: and nbsp;amanuensis and nbsp;(previously mentioned but not described), and nbsp;arcane springboard, backbiter, greater water to poison, guardian's shield, hornet shot, lesser water to poison, quickening breeze, shielding cube, static shock, zeal, and nbsp;and and nbsp;zealous sanction Changed class spell lists in accordance with new spell additions and to correct errors Added new "Magic Items and Warforged Attachments" section, including 13 items, roughly half of which are (or can be) and nbsp;warforged and nbsp;attachments Corrected various typos Removed distracting alt-text popping up over some illustrations Altered Table of Contents and Special Thanks to incorporate above changes based on customer and playtester input -- thank you to all purchasers for believing in this product, and and nbsp;especially to those who shared feedback, You've helped make and nbsp;Eberron Archetypes: Heroes of the Five Nations and nbsp;a better resource for everyone! […]

  • Magical Things of Eberron

    Publisher: Dungeon Masters Guild Eberron! World of intrigue, excitement, and MAGIC! Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life. and nbsp; Designed for use with and nbsp;Wayfinder's Guide to Eberron, and nbsp;Magical Items of Eberron is one of R P Davis's series of products which update spells and magic items from previous editions for 5th Edition. Magical Items of Eberron contains magic items of interest to adventurers, including weapons and potions, as well as optional rules for crafting your own magic items in Eberron. Also from R P Davis: and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbs […]