Hottest stuff at DM’s Guild

This is just a feed of the hottest selling titles at DM’s Guild. I do not hold any right to any of them. All these are affiliate links, if you wish to help Elven Tower, you can do it by buying any articles at DM’s Guild after following any of these links. It will not cost you anything more.

  • Crafting Encounters : Room 1

    Publisher: Dungeon Masters GuildEach of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch.Furthermore, each encounter also features: Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want products, along with the accompanying YouTube tutorials). A (50 pixel per square) map of the room for use with virtual tabletops. An upscaled version of the above map that can be used as an impromptu battlemap. Note that this (single room) dungeon encounter is a suitable challenge for a level one/two party of four adventurers. […]

  • La Seconda Alba Nera

    Publisher: Dungeon Masters GuildLa Seconda Alba Nera and egrave; un'avventura Dark-Fantasy di oltre 30 ore che accompagna un gruppo di personaggi dal 1 and deg; al 5 and deg; livello. and nbsp; Scopri un'ambientazione inedita ispirata ai Forgotten Realms e tanti altri elementi, come mostri, tabelle degli incontri, musiche e molto altro, in quest'opera ambiziosa di 58 pagine! La Seconda Alba Nera sta giungendo... Un Re scomparso. Un and rsquo;invasione di nonmorti che dilaga nel regno. and nbsp; Bande di fuorilegge che ne approfittano per colpire e razziare i villaggi indifesi.Un pugno di avventurieri and egrave; chiamato a fare luce sulla vicenda e cercare indizi sulla scomparsa del Re...Feroci combattimenti e spettacolari carneficine si alternano a momenti di esplorazione e di indagine, in un'atmosfera ricca di adrenalina e di mistero.Viaggia attraverso terre pericolose e luoghi inesplorati, in un'ambientazione appositamente creata per la campagna: "I Reami del Sud". Caratteristiche Principali: - Un file di 58 pagine, curato nei minimi particolari, che riprende lo stile e la grafica dei prodotti ufficiali di Dungeons and amp; Dragons 5 and deg; edizione.- Una campagna avvincente e dai toni cupi che dura oltre 30 ore ed accompagna i personaggi dal 1 and deg; al 5 and deg; livello.- Un'ambientazione breve ed esaustiva ispirata ai Forgotten Realms, che permette di giocare l'avventura senza bisogno di preparare alcun materiale aggiuntivo.- Numerose cartine incluse gratuitamente.- Nuovi mostri e tabelle degli incontri appositamente ideati per l'avventura.- Un'accurata selezione di illustrazioni per abbellire il proseguio della storia.- Una raccolta di suggerimenti per il Dungeon Master per un'esperienza di gioco pi and ugrave; coinvolgente e attenta.- Un elenco di brani scelti come colonna sonora, per coinvolgere maggiormente il gruppo ed enfatizzare l'atmosfera di gioco.- Collegamenti ipertestuali presenti nell'indice e nel testo.- PDF ottimizzato e disponibile in versione "printer friendly", per una stampa ecologica. Cerca di scoprire cosa sta mettendo in ginocchio i Reami del Sud...Prima che sia troppo tardi! […]

  • DotMM Companion: Skullport

    Publisher: Dungeon Masters GuildWelcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because it's downright skeletal. No quests are provided, and its recent desolation seems to be intentional so that less time had to be spent writing its chapter. This supplement instead fleshes out Skullport, including the addition a major quest: to restore the Thirteen Skulls that once ruled Skullport back to sanity and topple the Xanathar Guild which recently put the Port of Shadows under its thumb. You'll also find: DM Notes. Quick notes for the DM so as to not flip through the chapter. Return of the Thirteen. A major quest, mentioned above, to walk back the Thirteen Skulls from the deserts of dementia. It's designed to be completed in one session and sends the adventurers to various locations through Skullport. The Mad Mage's Visit. Advice on roleplaying Halaster Blackcloak when he visits his dear friend Tasselgryn Velldarn. Areas of Note. Notes, scenes, and scripts for various areas of the dungeon. Magic Item Descriptions. and nbsp;Save yourself the time of digging through the Dungeon Master's Guide to determine how the few magic items on this floor work. The appendix also lists the area the item is found. Monster Stats. Statblocks have been prepared for all the unique NPCs used in Skullport, as well as any added in this supplement. If you enjoy this campaign aid, check out my other work here on DMs Guild and follow me on Twitter (@Wyatt_Trull). Waterdeep: Dungeon of the Mad Mage Aids Curse of Strahd Waterdeep: Dragon Heist Player Options […]

  • Halaster's Hoard

    Publisher: Dungeon Masters Guild A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful and nbsp;magic items, challenging and nbsp;monsters, and devious and nbsp;traps to tempt and terrorize the most jaded veteran adventurers. Included in this weighty tome are: 96 magic items 65 monsters with lore and tactics 13 traps both simple and complex Halaster's Vault, a short adventure location for you to add to the deepest levels of Undermountain. Will the heroes be able to brave the Mad Mage's guardians and devious traps to reclaim a mysterious artifact from his hoard? Specifically designed to supplement your Waterdeep: Dungeon of the Mad Mage campaign, the contents of Halaster's Hoard can be used to complement any 5th Edition game. and nbsp; R P Davis had the pleasure of leading the design team, working alongside and nbsp;Christopher Walz, Elise Cretel, and nbsp;Jeromy Schulz-Arnold, and and nbsp;Luke Monroe. Layout by and nbsp;Travis Legge and nbsp;and editing by and nbsp;Ken Carcas. Preview Images Click the thumbnail for a full-sized image in a new browser window. and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbs […]

  • DDAL08-09 Fangs and Frogs

    Publisher: Dungeon Masters GuildYour chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand!Part Three of the Vampire Hunt trilogy. and nbsp;A Two-Hour Adventure for Tier 2 Characters.Optimized for APL 10. […]

  • DDAL08-08 Crypt of the Dark Kiss

    Publisher: Dungeon Masters GuildAre there actually vampires in Undermountain? The Baron of Blood demands that you find out!Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters.Optimized for APL 8. […]

  • The Master Mechanic's Steampunk Manual

    Publisher: Dungeon Masters Guild"From the shadows of Victorian England, the genre ofSteampunk takes the Age of Steam and throws it intooverdrive, mixing dark intrigue and social conflict withtechnological wonders and a world of opportunity." Bring your D and amp;D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons and amp; Dragons! The Master Mechanic's Steampunk Manual provides content for both Dungeon Masters and Players who want to experience adventures in a Steampunk setting. Designed for both official and original Dungeons and amp; Dragons settings, you'll find extensive rules and resources inside for building your Steampunk character or adventure! Included in this expansion: Extensive lore and material on adapting existing settings to the Steampunk genre Optional rules, 2 new skills and industrial environmental effects Rules for firearms and vehicles, including airships Gadgets: a new set of rules for technological alternatives to magic items, with 41 example gadgets 5 new races, including subraces, and 3 new subraces for existing races 2 new classes: the Diplomat and the Mechanic 28 new subclasses, with at least 1 new subclass for each official class 7 new backgrounds New feats and spells 30 monster statblocks, including many new NPCs and vehicle combat stats. And more! Recommendations for improvements are always gladly accepted! Credit to artists (see page 2) and to Scott Tolksdorf for producing NaturalCrit's The Homebrewery, which was used to format this supplement. If you liked this content, you may also like... Eldritch Expansion […]

  • CCC-GHC-BK1-01 Into the Border Kingdoms

    Publisher: Dungeon Masters GuildNight falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker and rsquo;s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature? A Two-Hour Adventure for 1st and 2nd Level Characters This adventure includes: Printable color battle maps for all encounters in PDF format Color battle maps in JPG format for use with virtual tabletop software Fantasy Grounds module file About the Border KingdomsAccording to the sage Meriadas of Westgate: and ldquo;The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. and rdquo;The Border Kingdoms is a tumultuous land between the Lake of Steam and the Shaar in the Forgotten Realms. Gamehole Con has been granted exclusive rights to develop Adventurers League content in this region, and our offerings include adventures, source material, and short stories.Want more Border Kingdoms?Check out the following products to learn more about the Border Kingdoms.Border Kingdoms AdventuresAdventure awaits in the Border Kingdoms! Click the link above to see all of the adventures available.The Border Kingdoms: A Forgotten Realms Campaign SupplementThis campaign supplement includes over 100 pages of lore about the Border Kingdoms and was written by Ed Greenwood, creator of the Forgotten Realms! It includes: Over 100 pages of lore about the Border Kingdoms in PDF format A high resolution map of the Border Kingdoms in PDF format Umbrous Unpleasantness at Undreth and rsquo;s Unicorn: A Border Kingdom and rsquo;s TaleEnjoy the tale of Mirt the Moneylender's first brush with the locals from this corner of the Forgotten Realms! This product includes: A short story written by Ed Greenwood, creator of the Forgotten Realms, in PDF format. Game mechanics for a new poison called addersleep. About Gamehole ConGamehole Con is the largest tabletop gaming convention in the upper Midwest. Tabletop gamers from around the country gather each November in Madison, WI for this carnival of gaming. Gamehole Con is all about tabletop gaming and all the fun that goes with it. The convention features role-playing games, board games, fantasy and historical miniature gaming, and collectible card games.Gamehole Con is for the fantasy and adventure tabletop gaming enthusiast. The show features the best guests in the industry, an unbelievable Dealer Hall and of course, lots and lots of gaming! If you are a tabletop gaming fan, do not miss Gamehole Con! Visit gameholecon.com to learn more! […]

  • DDAL-ELW10 The Killing Blade

    Publisher: Dungeon Masters GuildThe Killing Blade and nbsp;is legal for D and amp;D Adventurers League play and part of the and nbsp;Embers of the Last War and nbsp;storyline! Adventure Code: and nbsp;DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it and rsquo;s too late. This adventure is appropriate for characters level 5 - 10 and optimized for level 10 characters. and nbsp;This 2-to-4-hour adventure takes place in the world of Eberron. Adventures in the and nbsp;Embers of the Last War and nbsp;storyline: DDAL-ELW00 What's Past is Prologue DDAL-ELW01 Murder in Skyway DDAL-ELW02 Boromar Ball DDAL-ELW03 The Cannith Code DDAL-ELW04 Jack of Daggers DDAL-ELW05 Against the Lightning DDAL-ELW06 A Holy Visit DDAL-ELW07 Blades of Terror DDAL-ELW08 The Kundarak Job DDAL-ELW09 Searching for Secrets DDAL-ELW10 The Killing Blade This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo. […]

  • DDAL08-07 Into the Dark

    Publisher: Dungeon Masters GuildWhen one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain.Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters.Optimized for APL 5. […]