Hottest stuff at DM’s Guild

This is just a feed of the hottest selling titles at DM’s Guild. I do not hold any right to any of them. All these are affiliate links, if you wish to help Elven Tower, you can do it by buying any articles at DM’s Guild after following any of these links. It will not cost you anything more.

  • DDAL-ELW04 Jack of Daggers

    Publisher: Dungeon Masters GuildJack of Daggers and nbsp;is legal for D and amp;D Adventurers League play and part of the and nbsp;Embers of the Last War and nbsp;storyline! Adventure Code: and nbsp;DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city and rsquo;s underworld to discover who and rsquo;s hiring killers for their dirty work. Things get out of control fast and ndash; and what could be faster than a high-speed lightning rail? This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo. […]

  • Dragon Heist: NPC Map

    Publisher: Dungeon Masters GuildWaterdeep: Dragon Heist has over 150 named characters and mdash;an absolute nightmare for any DM to keep track of. Navigate this web of Waterdhavian intrigue with this NPC Map: it has all major characters, including their lieutenants with brief descriptions of their relationship with other characters. Vital details that are buried in the sourcebook and mdash;such as Manshoon's plot to control the press and mdash;have been brought to life so you can't miss out. For those printing the map, it's designed to be blown up to a poster size. Print it at 11x17 inches (also called Tabloid size). Otherwise, you can print it on two rotated 8.5x11 sheets and tape them together. If you liked this, and want to check out my other work here on DMs Guild and follow me on Twitter at https://twitter.com/Wyatt_Trull (@Wyatt_Trull). Curse of Strahd Aids: and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; Player Options: […]

  • The Madhouse of Tasha's Kiss - Adventure

    Publisher: Dungeon Masters GuildCan you survive the Madhouse of Tasha and rsquo;s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester and rsquo;s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass door with the word Madhouse etched into it. and nbsp;What lays beyond the door? What madness could the adventurers face? Can they save the villagers, or will they go mad trying? A three to five-hour adventure for a party of four to five characters of 3rd thru 10th level. You may also enjoy my other products: Savage Encounters Series: and nbsp; and nbsp; and nbsp; Adventurers League: and nbsp; Adventures: and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; FREE! and nbs […]

  • Fireball - a Waterdeep: Dragon Heist DM's Resource

    Publisher: Dungeon Masters GuildFireball - a Waterdeep: Dragon Heist DM's Resource Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved? And that they find the clues they need to get where they need to go? And how do you handle the chaos of Gralhund Villa? The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 3 of and nbsp;Waterdeep: Dragon Heist and nbsp;easy for you to run and enjoyable for your players. This document includes: The Hook - and nbsp;You'll find advice on how to make sure the fireball-incident causes your players to become interested and get involved. The Investigation - and nbsp;Going over each step of the investigation, we give advice on how to present clues, adding new optional clues, as well as how to make sure the party gets where they need to go without clumsy DM intervention. The Confrontation - and nbsp;We take a closer look at Gralhund Villa and the series of encounters that play out here, ensuring that you're ready to plunge your party into the deadly standoff between the Zhentarim and the Gralhunds. DM's Notes - and nbsp;You'll also find a single page of condensed notes covering the entire chapter, hopefully saving you from flipping through the campaign book at the table. Monster Stats and nbsp;- Last, the document also includes the statistics for each potential enemy in Chapter 3: A Friend in Need, conveniently put together on the same pages. You're also welcome to head over to and nbsp;https://valeurrpg.wordpress.com/, and nbsp;where you'll find any free content on Waterdeep: Dragon Heist published by ValeurRPG. and nbsp; Other Products Feel free to leave a comment and a review - and don't forget to check out our other products! and nbsp; Waterdeep: Dragon Heist Storm King's Thunder Adventures Compendiums and nbsp; Player Options Enhanced Enemies Exciting Encounters […]

  • Murder-Hobo Class

    Publisher: Dungeon Masters GuildWe've all played with them before - the people who want to do nothing but kill things and take their stuff, and then blow it all on hookers and booze. They're the worst, right? Well, now there's a class for them. The Murder-Hobo is a rough-and-tumble homebrew player class for D and amp;D 5e. It's a class that specializes in being a jerk, basically, one that bullies people smaller than it, searches every possible body for loot, and is constantly in trouble with the law. In addition to the main Murder-Hobo class features, there are also five sub-classes to choose from, each with their own aggravating flavor and playstyle: The Dipsomaniac - the drunk, one that only gets tougher as they drink more. The Kleptomaniac - the sticky-fingered thief, always out for gold. The Nymphomaniac - the paramour, ever charming and alluring. The Pyschomaniac - the unrepentant murderer, never satisfied. The Pyromaniac - the arsonist, who just wants to set the world ablaze. This class is, frankly, a joke that got taken a little bit too far, but it's pretty darn enjoyable to play as, assuming the rest of the party is on board with it. Good luck, have fun, and be nice to whichever poor soul has to DM for you. - Changelog 10/16/2018 Fixed formatting issue with Ability Score Improvement running off of page 3 (actually fixed now!). Added Fighting Style to the class table at level 2. Corrected Pyromaniac's spells to be conjuration and evocation, instead of enchantment and illusion. Fixed the bag-of-rats issue with Psychomaniac's Bloodlust and Butcher features by requiring the enemy to be at least CR 1/8, or be a humanoid. Slight nerf, sorry psychos. […]

  • Castle Ravenloft Battle Maps

    Publisher: Dungeon Masters GuildThis product contains 75+ files for nearly every individual room in Castle Ravenloft. These maps are welcome to be used for online play, but were made with particular consideration for tabletop sessions. Inside the product you'll find: Full Resolution PNG files of every individual room (with and w/o grid) VTT variations with lowered resolution (150 dpi) for easier file management Complete floors for Castle Ravenloft for playing with the entire map, rather than single rooms (or for DM reference) 2 Print-ready PDF files separated into letter-sized compatible rooms and larger rooms. Both of these files make it instantly easy and possible to print 96% of the castle immediately on a standard home printer. A User's Guide for additional context, suggestions on use, etc. I made these rooms from scratch myself and used them with my own players while playing through Curse of Strahd. We found that getting to reveal rooms as they explored through the Castle was a huge boon to the discovery process and my hope is that you will enjoy using them as much as we did. Please feel free to comment here or email at: info@venatusmaps.com with any questions, feedback, or concerns. […]

  • Durnan's Guide to Tavernkeeping

    Publisher: Dungeon Masters GuildTIME TO OPEN FOR BUSINESS! The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan and rsquo;s Guide to Tavernkeeping expands on the rules in the Dungeon Master and rsquo;s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the world of DUNGEONS and amp; DRAGONS! and nbsp; Inside you'll find: Expanded rules for managing your own tavern, including tavern upgrades, random events, and a large selection of unlockable downtime activities. A full-color map of Trollskull Manor, the player-managed tavern earned during and nbsp;Waterdeep: Dragon Heist. Dozens of expansive randomized tables for constructing taverns on-the-fly, including quest hooks, tavern features, NPCs, and random tavern events. A unique instant tavern brawl generator! and nbsp; and nbsp; Hilarious dice games, music playlists, and delicious recipes for you to cook for your friends, bringing the ambience of a fantasy tavern to your gaming table. and nbsp; and nbsp; Two new subclasses: the College of Revelry for bards and the Brewing Domain for clerics. and nbsp; Two new backgrounds: Tavern Worker and Tavern Regular. and nbsp; Six new tavern-themed monsters, ranging from the Brass Bartender to the ghostly Buzzkill. and nbsp; Printable bottle labels for your own brands of fantasy ale, wine, and spirits. NOTE: Includes full-color and printer-friendly versions. and nbsp; Durnan's Guide to Tavernkeeping and nbsp;is brought to you by the Guild Adepts: and nbsp;Alan Patrick, Ashley Warren, and nbsp;Cindy Moore, and nbsp;Greg Marks, Lysa Chen, and nbsp;M.T. Black, and nbsp;Travis Woodall, and and nbsp;Will Doyle. This product is a and nbsp;DMs Guild Adepts and nbsp;adventure supplement! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo. […]

  • DDAL-ELW03 The Cannith Code

    Publisher: Dungeon Masters GuildThe Cannith Code and nbsp;is legal for D and amp;D Adventurers League play and part of the and nbsp;Embers of the Last War and nbsp;storyline! Adventure Code: and nbsp;DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he and rsquo;s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate for characters level 1 - 4 and optimized for level 3 characters. and nbsp;This 2-to-4-hour adventure takes place in the world of Eberron. This is a DMs Guild Adepts product. The DMs Guild Adept Program was started and is managed by Wizards of the Coast. It brings together some of the best talents creating for the DMs Guild for creative development. DMs Guild Adepts products are identified by the gold ampersand logo. […]

  • Waterdeep: A Tail of Two Fishies

    Publisher: Dungeon Masters GuildWaterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish, a table-flipping bugbear, a gnome with ichthyophobia, robot beholders, a disco dance floor, a giant slot machine, a book titled "Wizardry for Dummies," and a chance to steal from a laundry list of magical artifacts out of the Xanathar's personal treasury. This adventure fits very well in a Waterdeep: Dragon Heist campaign, and there are instructions for inserting the adventure into any number of different places in Dragon Heist. Xanathar's Guide to Civilization In addition to the adventure itself, this product also includes a separate PDF called "Xanathar's Guide to Civilization," which is a player options supplement featuring options that work well in a city-based campaign, especially in Waterdeep. The supplement includes the following: Three Subclasses: The Duelist, a strategic fighter that shifts between different stances for different situations. The Exorcist, a monk that specializes in banishing evil spirits and supernatural beings. The Falconer, a ranger who bonds to a hunting bird and fixes many of the beastmaster's biggest problems. Three Backgrounds: Adventurer Fan - You worshipped a famous adventurer, and now you want to follow in their footsteps. Agent of the Eye - You served the Xanathar Guild as a smuggler, an assassin, or a veterinarian. Reformed Cultist - You were once a member of a horrific cult, and now must live with your dark past. Eight Feats And insightful commentary written by the Xanathar! This adventure comes with the following files: Waterdeep: A Tail of Two Fishies PDF - 45 pages of adventure, including six player handouts and three new magic items. Fully bookmarked. Xanathar's Guide to Civilization PDF - 16 pages of player options, including three subclasses, three backgrounds, and eight feats. Fully bookmarked. Three Maps - A battlemap, a dungeon map, and a map of Waterdeep. There are also gridless variants for the first two, and a no locations variant for the latter. A Fantasy Grounds version of this adventure will be available in the coming weeks as a separate product. This adventure was co-designed by Richard Gejji and Y. Michael Zhang. You can check out another adventure written by Y. Michael Zhang by clicking below: […]

  • Trust No One

    Publisher: Dungeon Masters GuildHouse Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations. and nbsp; An Eberron adventure for 1st to 4th level characters Keith Baker (creator of the Eberron setting and Wayfinder's Guide to Eberron), Wayne Chang (co-host of Manifest Zone), and Anthony Turco (creator of the Korranberg Chronicle series) return to Sharn to present part 2 of the Fear Reveals Truth adventure path! and nbsp; Download part 1, and nbsp;Curtain Call: A Sharn Adventure, on DMs Guild today! […]