This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. This is the second guide I write after a very successful Out of the Abyss guide.
You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document. The PDF has clickable index and it’s got bookmarks ! A printer friendly version is also included.
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I thank you and I hope this guide was useful to you and proved a factor in making your Curse of Strahd game a better experience for you as a DM and also for your players.
All About Strahd:
Module Chapter Analysis:
- Chapter 1 – Curse of Strahd Introduction
- Chapter 2 – The Lands of Barovia (general info)
- Chapter 3 – Village of Barovia
- Chapter 4 – Castle Ravenloft
- Chapter 5 – Town of Vallaki
- Chapter 6 – Old Bonegrinder
- Chapter 7 – Argynvostholt
- Chapter 8 – Village of Krezk
- Chapter 9 – Tsolenka Pass
- Chapter 10 – The Ruins of Berez
- Chapter 11 – Van Richten’s Tower
- Chapter 12 – The Wizard of Wines
- Chapter 13 – The Amber Temple
- Chapter 14 – Yester Hill
- Chapter 15 – Werewolf Den
- Adventure Epilogue
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