Out of the Abyss – Chapter 17 – Against the Demon Lords

The GUIDE index is here ! Before we start, you might want to read this recap of the final chapter in one of my games. We have finally gotten this far. It’s the end of the campaign, a wrap up to this awesome long journey. Not many get here, it’s really difficult for some people to have a group steady enough to play over 60-70 hours of D&D. So congratulations to you and your group for getting to the end of Out of the Abyss. This chapter is very open ended. Mostly it depends on decisions taken by the PCs or how you as the DM lead the previous encounters against the demon lords. However you choose to play this chapter, it’s important to have a mega epic fight at the very end; it’s only logical that the final confrontation will be the toughest. However we will see that the book…

Out of the Abyss – Chapter 16 – The City of Spiders

The GUIDE index is here ! Chapter 16 in the book is the fetid wedding, but, if you’ve been following my guide, you know I switched the order of those two chapters. In my opinion it makes more sense to do it like this, but if you disagree, the chapter order in the book, works alright too. After acquiring all the different ingredients and components to build the Dark Heart, Vizeran needs several days to build it. It is during this downtime that the PCs have to decide how they are going to go about slipping inside Menzoberranzan. Objective Their mission is to infiltrate the city, enter Sorcere (the spellcaster’s tower), get access to Gromph’s office and Inner Sanctum, obtain Gromph’s Grimoire, leave the Dark Heart, and finally get out. I will add an extra objective. The city is protected against teleportation magic since Demogorgon appeared. After retrieving the Grimoire,…

Out of the Abyss – Extra encounters No. 2

Make sure you visit my Guide to Out of the Abyss. Although teleportation is an option, if you’re following my advice on chapter 9, the second part of the adventure from level 8 through 15 still involves lots of traveling and wilderness encounters. Unfortunately, the book is not very clear in the options available. And when you find what’s available, it’s surprising how “not cool” the experience is. In chapter 9 the book tells us to use the encounter tables in chapter 2. You know where I’m going. Those battle are way to easy for a level 8+ party. Then we find another encounter table in the Wormwrithings chapter, a little better but it’s not enough, and then you have to use it again in the labyrinth. After that there is an encounter table to be used in the fetid wedding, while traversing Araumycos, that’s the worst one. The purpose…

Out of the Abyss – Chapter 15 – The Fetid Wedding

The GUIDE index is here ! Alright, Chapter 15 in the book is actually The City of Spiders. But as I mentioned previously in this guide, it doesn’t make much sense to visit Menzoberranzan, then get out to crash the fetid wedding, only to come back again to Menzoberranzan to place the dark heart (if that is the PCs decision). But of course you are welcome to do it as ordered in the book. This is just my personal informed suggestion for the order of chapters; I feel it correctly conveys the dramatic rise of wildness and danger of the demon lords. This is actually a very short chapter, and hastily written as much of the second part of the adventure. If you play it as is, you’ll find that a level 13-14 party is going to walk through it unscathed; at those levels, adventurers are almost super heroes. It’s…

Map 22 – Gauntlgrym (Forgotten Realm)

DON’T FORGET TO VISIT OUR MAP INDEX !! Forgotten Realms is one of the most used campaign settings in D&D and there are tons of content online about everything imaginable. Gauntlgrym was and has always been a bastion of dwarven civilization. It has changed hands many times and more than any other settlement, symbolizes dwarven pride and craftsmanship. It came to my attention while playing the Out of the Abyss campaign, that while there is enough information in the book about the city, there is no map of it. I looked online and found out that there is no official map for Gauntlgrym. So, using all the descriptive info in the OoTA guide, I drew this illustrative map of Gauntlgrym. It’s not meant to be accurate in dimensions or direction. More like a tourist’s sketch for visiting this amazing city. You can find this map in High Resolution PDF in my patreon…

Out of the Abyss – Chapter 14 – The Labyrinth

The GUIDE index is here ! Very much like the Dark Lake, the Labyrinth is not a single place or “maze” but a gigantic region in the lowest reaches of the underdark. Because of its depth, It’s larger than the Wormwrithings. It is important to note that it’s not a two-dimensional plane, but rather a semi-spherical area, Which means that when the PC’s arrive, they enter the Labyrinth from its upper limits. When exploring it, they can move horizontally but also descend into the deepest parts of it. Many cities and forgotten realms have been buried and forgotten over Millennia  in this place. The PC’s could stumble upon unexplored dungeons or old cities during their travels through the Labyrinth.  The place is magically imbued in a way that disorients anyone who is inside (except minotaurs), similar to the Wormwrithings, there are countless caves and passages that seem to go everywhere and nowhere at…

Out of the Abyss – Chapter 13 – The wormwrithings

The GUIDE index is here ! The wormwrithings is not a place, but a gigantic region of the underdark. It’s home and preying ground of purple worms; as such, it is a series of interconnected, perfectly round tunnels, left by the worms after they pass. In the worms’ way of life, they never travel through their own tunnels, choosing to dig new ones all the time. Because of this, it’s relatively safe to travel the tunnels, as the chances of a worm passing through it are very small. It’s important to note that the wormwrithings is not a horizontal plane, worms can travel in any direction. If seen from outside, the wormwrithings region is a spherical region where the worms dwell. From the PC’s perspective, they could have to travel to slanting or even vertical tunnels, adding to the verticality of the battles and descriptions. Because worms are always re-digging…

Out of the Abyss – Extra encounters No. 1

Make sure you visit my Guide to Out of the Abyss. The first part of the adventure involves lots of traveling, A LOT OF traveling. According to page 25, you should roll twice daily, while traveling through the underdark. Page 18 explains the time it takes to get from one place to the next, for example, a party traveling from Sloobludop to Gracklstugh will take 28 days at normal pace. Rolling randomly for encounters in this time period can result in over 20+ encounters, quite too much if you want to keep the game dynamic. Also, considering that some people play D&D every two weeks or even monthly, it could take such a group months in real time just to get from one point of interest to the next.  This is something I mentioned in chapter No. 2 of my OoTa guide. It is a lot more fluent and convenient to…

Out of the Abyss – Chapter 12 – The Tower of Vengeance

The GUIDE index is here ! Chapter 12, the tower of vengeance paves the way for the rest of the campaign. The shady character, Vizeran DeVir, is cruel, unfair, old, difficult to trust and evil, but he presents the only plausible plan for surviving the rage of demons. He plans to craft a talisman called the Dark Heart, which will work as a focus and point of origin for a demonic ritual he will perform. This ritual is so evil in its nature that it’s able to compel the mightiest demons to a single location, wherever the Dark Heart is placed (Vizeran explains that the Dark Heart must be placed where the original ritual was performed, in Menzoberranzan, this is a lie, it could be anywhere, but Vizeran wants the demon rage unleashed on the drow city again, out of vengeance). The plan is sound and can succeed, but critical ingredients…