129 – Kobolds in the Jungle

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This short adventure is appropriate for low level (2-4) adventuring parties. The challenge rating is calculated using a party of four as the model. Feel free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate your homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting a good challenge. You may adjust the encounters slightly by adding or subtracting monsters. Alternatively, controlling monsters with intelligence and strategy is often the easiest way to raise the difficulty of a particular encounter. Background Lore Turk’Hal is a kobold mage who recently built a lair in a cliff side behind a waterfall. The place…

127 – The Hillfort of Ashben

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Surrounded by hills and farms, the fortified settlement known as the Hillfort of Ashben is a bastion of trade. The common folk call it Ashben colloquially. Most of the villagers in Ashben are farmers or herders, the town depends on outside traders and merchants to acquire other goods. Ashben is strategically located in a place of transit, on the top of a great hill. Decades ago Ashben was a properly manned fort. An outer dry moat surrounds the town, the original builders dug the moat to counter siege weapons and cavalry, only two narrow bridges connect the moat to the main town level, which is twenty feet higher than the exterior. Right after the inner side of the exterior moat there is a wall, squat towers built every so often all around town. The town proper features over thirty buildings and…

126 – Temple Relic Buyers

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! DM Notes This adventure idea is appropriate for a jungle themed game (provided you use the illustration included). The adventure, as described, is aimed for a low level party (2-4), cues on how to adjust the difficulty are at the end. Background Lore Deep in the jungle, a week away from the nearest settlement, lies the entrance to Taminna. No one really knows who or what were the original settlers of Taminna. The ruined city under the jungle is vast and barely explored. There are other entrances farther away, but none have dared travel so far to explore them since the jungle is dangerous by itself. The passageways of Taminna are carved from the rock itself, that is not to say the tunnels were rough. On the contrary, bas-reliefs and runes decorate most walls and sometimes even the floors. The languages…

125 – Dwarven Fugitives

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! What follows is a story about a dwarf smuggler and how he came to be hiding in an underground temple from the city watch. The intention of this article is to serve as inspiration for other DMs and players alike. Please feel free to take what you need and modify the information below to better serve your game. Background Lore Tivak Mellowbeard is a feared dwarf. His criminal life smuggling illegal articles and substances made him a tough merciless person. He started low, carrying boxes and sacks in the docks. Tivak grew up an urchin in the big city, life is not easy when there’s no place to stay. No work meant no food. Driven by need he started a life of crime, it comes easy when you are at the bottom and there is not much to lose. But Tivak…

123 Ruins of Tal Nareth

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! A bit of an oddball here, but the start of a great project. I am currently doing a joint effort with the guys at Nights of Qualara. NoQ is a system-less campaign setting that hosts many different types of games, it is also a living campaign ala Living Greyhawk, only not tied to any system.   They are creating adventures and I’m helping with map illustrations. This is the first in the current story path. The Ruins of Tal Nareth, I won’t spoil more of the fun, you can find a teaser of the lore here. Make sure you read that background lore.

121 – The Cancer Pit – Sewers Adventure Part 2

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This is part two of the sewers mini adventure first referred to in map 120. The next background lore explains the other side of the story and how the sahuagin came to invade the city sewers. They are not the only ones there, a group of captive sea elves were also brought for torturing. The background lore is told in the form of a story. You are of course welcome to change or adapt any of this information to better accommodate to your own setting or game. Notice that this illustration was commissioned for a commercial product by Micah Watt. This means that this illustration is not part of my “RPG Creator – Commercial Use” pledge level. It can not be used for a commercial product. Personal use is fine. Background Lore “Surface dwellers look to the seas…

120 – Sewers Entrance

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This DM’s inspirational material is meant for mid-low level adventuring parties. Monster and traps referred to in this supplement are just suggestions. Feel free to adapt any game information and/or background lore to better accommodate to your own group and adventures. The real purpose of this is not to serve as a “follow as is” thing, my intention is to provide food for the DM’s thought, a brainstorm of ideas that can be lifted or adapted to local games. Notice that this illustration was commissioned for a commercial product by Micah Watt. This means that this illustration is not part of my “RPG Creator – Commercial Use” pledge level. It can not be used for a commercial product. Personal use is fine. Background Lore (As spoken by the guard’s captain) Life in the big city is a busy…

119 – Goblin Lair

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The common folk panic once more. Humble men working in the fields and raising cattle are always the first to fall under the attack of brigand races. And the most common of them are the goblinoid kind. They are not particularly strong or intelligent individually, their strength lies in their numbers, for they are many. Their second best strength is just how cruel and merciless they are. A goblin will seldom show mercy, they are ruthless bandits who scour the land and take what they find. Inconvenient as they are, a well provisioned group of guards or knights is often enough to get rid of the pestering goblins. From time to time, however, a smart and strong goblin rises and finds a way to create a stronger force. Such natural leaders should be feared, they command high number…

118 – Archmage’s Library

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The next gaming aid describes a fantastic location to be used in your own games and adventures. You are free to use this content in your home games and modify it accordingly to accommodate to your own gaming needs. The archmage’s library is a place only accessible to the top ranking members of the Arcane College, which is the most powerful institution of its kind in the realms. Young mage apprentices and gifted children travel from afar to be taught by the great mages in the college. Most respected among them is Ardenus Toriant, the Archmage. Ardenus has lead them for ten years. The Arcane College is a stone fortress with a high tower. Contrary to common belief, the Archmage’s quarters, library and study room are not at the tower’s top. They are hidden in the vast network…

116 – Jinxed Sapphire

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Mr. Friedrich used to be the court’s composer. Since he was a very young boy the tutors found in him a special talent for music. He was good with the piano and the fiddle. When he was twelve, the king appointed him to compose a weekly sonata for the mass at the temple. Since then Mr. Friedrich always delivered. With the years he became a reputable figure in court and the tutor of many young musicians and children of other court members. He was in his thirties and unmarried. Some said he simply did not enjoyed the company of women. He could approach any lady given his position but never did. He spent his free time alone in his residency, working in his music. What few people knew was that he was obsessed. He had dreams. For years…