128 – Entrance to the Far Realm

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Quest Notes This adventure idea is appropriate for mid-level (5-8) parties. The heroic tier of play lends itself well for more serious situations. Here the fate of towns and whole populations rests on the shoulders of a few brave heroes. In this adventure the PCs will face a rip in the fabric of the world, a portal to the far realm. Unspeakable creatures crawl from the rift. Should the heroes fail to overcome them, hundreds of innocents would perish. Feel free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate your homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting…

125 – Dwarven Fugitives

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! What follows is a story about a dwarf smuggler and how he came to be hiding in an underground temple from the city watch. The intention of this article is to serve as inspiration for other DMs and players alike. Please feel free to take what you need and modify the information below to better serve your game. Background Lore Tivak Mellowbeard is a feared dwarf. His criminal life smuggling illegal articles and substances made him a tough merciless person. He started low, carrying boxes and sacks in the docks. Tivak grew up an urchin in the big city, life is not easy when there’s no place to stay. No work meant no food. Driven by need he started a life of crime, it comes easy when you are at the bottom and there is not much to lose. But Tivak…

124 The Broken City

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Feel free to adapt or modify this information to better accommodate your home game. This is supposed to be just a kickstart to your imagination, you are the owner of your world and a crafter of storylines, this is just  inspiration.   Background Lore A good fifty years ago a powerful storm struck the port city of Al’Quadar.  The storm came from nowhere and stood strong for over a week. Al’Quadar was built in the mouth of a wide river; the storm caused the river to overflow. Parts of the city were washed away or destroyed in a matter of hours. Thousands died in the disaster, the very few who lived or escaped in time wandered through the wild lands, trying to find a safe haven; most survivors became permanent citizens of neighboring towns and settlements. The destruction was such that…

122 – Abyssal Engine

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! What follows is a short story that serves as the background for the illustration below. As it is, it can help spice up a game where a Warlock is involved, or any other kind of player character where a deal with a powerful entity is involved. You can use it to directly influence the pact contract of a Warlock in your game, or simply as the backbone lore for the illustrated location. The short story can be relayed to the players in the form of a prop as they find an old tome or letter. Alternatively, you can paraphrase the story as they decipher it from hieroglyphs or murals in the walls. Tzun’s Betrayal (As translated from the Book of Li) Tzun found himself wondering whether that was a good idea or not. His brother Tharzun followed closed…

117 – Well Hideout

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Good day my friends ! Denizens of the Tower. Here’s a map the way I did a lot a few months ago, with isometric and topdown view. This is a hideout, warehouse or lair hidden down the well shaft. Perfect for a band of thieves or criminals, I believe this is best used with critters that could easily climb up and down like tabaxis or any other with climbing abilities. The well goes down 60 ft. to an underground pond, two storage rooms are built from the ground itself. I’d also like to thank the folks who recently subscribed to my Patreon page ! You all rock. An announcement. I’ll be moving to another city pretty soon but as soon as I’m back to business as usual, I’m planning to do the collaboration dungeon one more time, I’ll…

115 – Sir Haggard’s Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This gaming aid is aimed for low level adventuring parties. It’s about raiding an old crypt, a treasure map is hidden with Sir Haggards bodily remains. You can start this adventure by relaying a rumor to the party at their favorite tavern. Alternatively, a person of interest might hire the adventurers to find the treasure map and then go with them to the appointed location to claim the hidden treasure. The map presented here is the main crypt. Ideally, the main fight against Sir Haggard’s ghost occurs in the center room where the crypt is. The map can be in his sarcophagus, or in the secret room. This short quest is directly linked to a treasure map quest where the real treasure is hidden. The treasure can be a big pile of gold and gems, or a bunch…

114 – Campsite before the Dungeon

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Hello my friends, denizens of the tower and recent subscribers. So I was thinking the other day that there are lots of maps about dungeons and buildings, there are also tons of maps for wilderness encounters and fantastic locations. However, it does not really make sense to me that a party of adventurers travel for days to a dungeon and then decide to enter immediately. I would say that since they are adventurers, they can infer that going in will be dangerous. Hence I believe the right course of action would be to first set up  camp outside the dungeon, to eat, sleep and get ready to go down. That’s what this map is all about, You can clearly see the dungeon/ruin entrance and a campsite in place. Notice too that, for the first time here, I have…

113 – Temple of Ash

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This gaming aid has a very specific purpose in a story. It is aimed for a mid level party (4-7) which had a party member die recently. If you wish to introduce a one-shot adventure for the PC to be revived, this will be a great resource. For this to work as intended, the party will have to request a resurrection at a local temple in a big city. That is difficult to obtain or so expensive that the party will have no choice but to leave empty handed. During the investigation for a proper place to request such a service, they will come in contact with a scholar/archeologist. This person has some very useful information to rely to the adventurers. In their very particular situation, this will be the only way to bring their comrade back to…

109 – Hidden Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! It is whispered only in myth how the hero Demian defeated Freanna the hag, and saved the common folk. Only the wisest of sages know that this legend is the origin of the common saying “Protect them like Demian did with the weak”. Only no one really knows about the so called Demian. Stories vary and even contradict each other, oral tradition is often an unreliable source of information. What appears to be real from the different stories is the fact that Demian was a good fighter and a hero to the peasantry. He defeated Freanna singlehandedly in combat. His sword pierced the crone’s heart, in an unexpected turn of events, the sword was imbued with the hag’s essence. It was forever after enhanced with a magical aura. Demian died and as a small idol of the peasantry,…