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Dungeon Vault Magazine – No. 2

Welcome, traveler. This is issue No. 2 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template of sections. Instead, they are organically created and follow their own pace. The types of modules you can expect are city/town settings, regional settings, dungeons, outdoor locations, encounter maps, and one-page adventures. The modules are written with the  5th ed. OGL in mind but rules are often left to a minimum. Most adventures are appropriate for low to mid-level (Levels 1 to 10) adventur­ing parties. We include a note at the beginning of each adventure with a ballpark estimation of party level and playing time. Get it Here Explore fantasy worlds and immersive adventures! 7 Original Adventures…

313 Tammy’s Skull House

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The inhabitants of Grenyi Town are worried and scared of the strange woman in the forest. Some of them say she is the devil. Others come up with names for her and call her a hag, a witch, a demon, or a monster. But a few brave ones think she is an angel of sorts, a receptacle of power from beyond the veil. The woman in the forest is Tammy. She is as real as the trees surrounding her strange house. The stories about her are also grounded in truth. She is an accomplished spellcaster with a strong command of the weave but, for all intents and purposes, she is an evil force in the region. She is Tammy, the hag. The ones who hate her or fear her base their feelings on Tammy’s crimes and atrocities during the…

312 Fountain of Sorrow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore There is a place of obscure meaning in the western forest. Deep inside, near the heart of nature, in the thickest section of the forest, there is a stone slab that covers the entrance to a forlorn temple. The strange underground complex traces its origin to a different world, a different place. It was not built in the Material Plane but in the Feywild. Its existence is reflected into other planes as it often happens with locations of such significance. A creature who enters the complex is neither in the Material Plane nor in the Fey Realms. Instead, they are in both places at the same time. Many know of the existence of this location but few scholars and librarians know of the available material about it. Some of it, the oldest, was written by wood elves in a…

Dungeon Vault Magazine No. 1

Issue No. 1 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template of sections. Instead, they are organically created and follow their own pace. The types of modules you can expect are city/town settings, regional settings, dungeons, outdoor locations, encounter maps, and one-page adventures. The modules are written with the  5th ed. OGL in mind but rules are often left to a minimum. Most adventures are appropriate for low to mid-level (Levels 1 to 10) adventur­ing parties. We include a note at the beginning of each adventure with a ballpark estimation of party level and playing time. This Issue Includes: Dungeon Vault Magazine PDF Printer Friendly Version (black and white) Phone PDF Separate…

311 South Hildberg

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore A point of light in a sea of uncharted darkness and wilderness, the small town of South Hildberg remains a place untouched by savageness and despair. Such is the relative safety in South Hildberg that after almost one-hundred years of history since it was settled they have not yet built any kind of defensive structure. There is not even a palisade fence to stop uninvited guests from storming the town. Not that there is any need. In its history, there have only been two occasions in which a group of burglars or bandits attacked. In both cases, bandits attacked the town’s storage of foods and grains and escaped before any type of confrontation. Both crimes caused a great deal of hardship as the town is barely self-sufficient and a reduction in the stored grains may well mean a terrible…