Pack No.11 – Cave Geomorphs – Roll20

What do we have here? This is a geomorphs asset pack about natural caves. This map builder-set produces generic natural stone caves. The pieces are varied enough to create plenty of different environments. All assets in this set are 8×8 squares and can be used in any combination. This pack contains over 32 different geomorphs to build an awesome natural cave. I’ve also included the 32 geomorphs in gridded versions. There are 5 pre-built caves ready to drop for instant bang-for-your-buck. Are you a module creator or writer? This dungeon pack is available for commercial use at no extra charge. You can use locations created with these assets in your modules and adventures. To obtain this commercial license, please contact me. Find it Here

198 Temple of Scarabs

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! About this Resource This resource features the general description of an underground temple where an evil cult carries forbidden rituals. It includes adventure ideas that are appropriate for low-level (Levels 1 to 5) adventur­ing parties. It is optimized for level 2. Challenge Rating (CR) is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate any homebrew world lore. To modify the challenge rating of the adventure, the DM must first con­sider the power level of the party. Considering the PCs’ individual levels and the number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in the party…

197 The Darkness From the Well

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! About this Resource This resource features the general description of an unexplored cave under the town’s water well. It includes adventure ideas that are appropriate for mid-level (Levels 6 to10) adventur­ing parties. It is optimized for four level 8 characters. Challenge Rating (CR) is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate any homebrew world lore. To modify the challenge rating of the adventure, the DM must first con­sider the power level of the party. Considering the PCs’ individual levels and the number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in the party can…

196 Mountain Sanctuary

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! About this Resource This resource features the general description of a sanctuary located on a mountaintop. It includes adventure ideas that are appropriate for mid-level (Levels 6 to10) adventur­ing parties. It is optimized for four 6th level characters. Challenge Rating (CR) is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate any homebrew world lore. To modify the challenge rating of the adventure, the DM must first con­sider the power level of the party. Considering the PCs’ individual levels and the number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in the party can increase or…

One-Page Dungeon 6 – The Unresting Knights

Hello, Denizens of the Tower, friends, supporters, and random internet people. Here’s the sixth installment of the one-page-dungeon series. The objective is to create self-contained adventures/dungeons with all things necessary to spawn fun adventures in a single page.  The adventures are system neutral so no rules or mechanics are included. This adventure is about a faraway tower where a very small order of brave knights protect the kingdom from foreign forces in the tall mountains range. They were recently attacked by undead forces and succumbed to their wounds. Since no one in the capital has heard from them for weeks, the court now offers a hefty reward to anyone who dares climb the mountain range and find out what happened to them. This illustration is available to all here.  

195 Bugbear’s Lair

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! About this Resource This resource features the general description of a natural cave formation where a band of bugbears hides. It includes adventure ideas that are appropriate for mid-level (Levels 3-6) adventur­ing parties. Challenge Rating (CR) is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate any homebrew world lore. To modify the challenge rating of the adventure, the DM must first con­sider the power level of the party. Considering the PCs’ individual levels and the number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in the party can increase or decrease their effectiveness in en­counters.…

193 Extraplanar Maze

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! About this Resource This resource features the general description of a pocket plane created by a ruthless mage. It exists as a bubble in the astral plane. It includes adventure ideas that are appropriate for mid-level (Levels 6 to 10) adventur­ing parties. Challenge Rating (CR) is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate any homebrew world lore. Background Lore It was a fateful night when the renowned crown mage Ardolotenth made an astounding discovery in his arcane lab. He was a researcher of the unknown, the occult. The young king agreed to his research years ago, convinced that whatever breakthrough he made would ultimately be good for the kingdom.…