131 The Windmill Cult

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! About this Resource This short adventure is appropriate for low-level (levels 2-4) adventuring parties. Challenge rating is calculated using a party of four as the model. The DM is free to change or modify any or all the information found here. NPC names and settlement names are the first the DM should consider changing to accommodate the homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in the party can increase or decrease their effectiveness in encounters. The DM may adjust the encounters slightly by adding or subtracting monsters. Alternatively, controlling monsters with more intelligence and strategy is often…

130 The Goblet of Fireflies

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! About this Resource This short adventure is appropriate for mid-level (levels 5-7) adventuring parties. Challenge rating is calculated using a party of four as the model. Feel free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate your homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting a good challenge. Not all parties are the same, different playing styles and command of the system in your party can increase or decrease their effectiveness in encounters. You may adjust the encounters slightly by adding or subtracting monsters. Alternatively, controlling monsters with more intelligence and strategy is often the easiest way to…

129 – Kobolds in the Jungle

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This short adventure is appropriate for low level (2-4) adventuring parties. The challenge rating is calculated using a party of four as the model. Feel free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate your homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting a good challenge. You may adjust the encounters slightly by adding or subtracting monsters. Alternatively, controlling monsters with intelligence and strategy is often the easiest way to raise the difficulty of a particular encounter. Background Lore Turk’Hal is a kobold mage who recently built a lair in a cliff side behind a waterfall. The place…

128 – Entrance to the Far Realm

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Quest Notes This adventure idea is appropriate for mid-level (5-8) parties. The heroic tier of play lends itself well for more serious situations. Here the fate of towns and whole populations rests on the shoulders of a few brave heroes. In this adventure the PCs will face a rip in the fabric of the world, a portal to the far realm. Unspeakable creatures crawl from the rift. Should the heroes fail to overcome them, hundreds of innocents would perish. Feel free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate your homebrew world. To modify the challenge rating of the adventure, you must first consider the power level of your party. Taking into account PCs’ individual levels and number of players is crucial to presenting…

127 – The Hillfort of Ashben

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Surrounded by hills and farms, the fortified settlement known as the Hillfort of Ashben is a bastion of trade. The common folk call it Ashben colloquially. Most of the villagers in Ashben are farmers or herders, the town depends on outside traders and merchants to acquire other goods. Ashben is strategically located in a place of transit, on the top of a great hill. Decades ago Ashben was a properly manned fort. An outer dry moat surrounds the town, the original builders dug the moat to counter siege weapons and cavalry, only two narrow bridges connect the moat to the main town level, which is twenty feet higher than the exterior. Right after the inner side of the exterior moat there is a wall, squat towers built every so often all around town. The town proper features over thirty buildings and…

126 – Temple Relic Buyers

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! DM Notes This adventure idea is appropriate for a jungle themed game (provided you use the illustration included). The adventure, as described, is aimed for a low level party (2-4), cues on how to adjust the difficulty are at the end. Background Lore Deep in the jungle, a week away from the nearest settlement, lies the entrance to Taminna. No one really knows who or what were the original settlers of Taminna. The ruined city under the jungle is vast and barely explored. There are other entrances farther away, but none have dared travel so far to explore them since the jungle is dangerous by itself. The passageways of Taminna are carved from the rock itself, that is not to say the tunnels were rough. On the contrary, bas-reliefs and runes decorate most walls and sometimes even the floors. The languages…

125 – Dwarven Fugitives

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! What follows is a story about a dwarf smuggler and how he came to be hiding in an underground temple from the city watch. The intention of this article is to serve as inspiration for other DMs and players alike. Please feel free to take what you need and modify the information below to better serve your game. Background Lore Tivak Mellowbeard is a feared dwarf. His criminal life smuggling illegal articles and substances made him a tough merciless person. He started low, carrying boxes and sacks in the docks. Tivak grew up an urchin in the big city, life is not easy when there’s no place to stay. No work meant no food. Driven by need he started a life of crime, it comes easy when you are at the bottom and there is not much to lose. But Tivak…

124 The Broken City

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Feel free to adapt or modify this information to better accommodate your home game. This is supposed to be just a kickstart to your imagination, you are the owner of your world and a crafter of storylines, this is just  inspiration.   Background Lore A good fifty years ago a powerful storm struck the port city of Al’Quadar.  The storm came from nowhere and stood strong for over a week. Al’Quadar was built in the mouth of a wide river; the storm caused the river to overflow. Parts of the city were washed away or destroyed in a matter of hours. Thousands died in the disaster, the very few who lived or escaped in time wandered through the wild lands, trying to find a safe haven; most survivors became permanent citizens of neighboring towns and settlements. The destruction was such that…