114 – Campsite before the Dungeon

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Hello my friends, denizens of the tower and recent subscribers. So I was thinking the other day that there are lots of maps about dungeons and buildings, there are also tons of maps for wilderness encounters and fantastic locations. However, it does not really make sense to me that a party of adventurers travel for days to a dungeon and then decide to enter immediately. I would say that since they are adventurers, they can infer that going in will be dangerous. Hence I believe the right course of action would be to first set up  camp outside the dungeon, to eat, sleep and get ready to go down. That’s what this map is all about, You can clearly see the dungeon/ruin entrance and a campsite in place. Notice too that, for the first time here, I have…

113 – Temple of Ash

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This gaming aid has a very specific purpose in a story. It is aimed for a mid level party (4-7) which had a party member die recently. If you wish to introduce a one-shot adventure for the PC to be revived, this will be a great resource. For this to work as intended, the party will have to request a resurrection at a local temple in a big city. That is difficult to obtain or so expensive that the party will have no choice but to leave empty handed. During the investigation for a proper place to request such a service, they will come in contact with a scholar/archeologist. This person has some very useful information to rely to the adventurers. In their very particular situation, this will be the only way to bring their comrade back to…

112 – Shrimp Harbor

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! This game supplement describes the small village known simply as Shrimp Harbor. The description includes general information about the village and some ideas to translate directly into adventures. Many loose ends are included for adventurer parties to tackle on. My intention with this village in particular is to serve as a “starting town” for a game. As such, the challenges and adventure ideas are aimed towards low level parties (1-3) Region: Western shores Size: Village Demonym: Harborers Population: 164 (90% humans, 5% elves, 5% mixed) Religion: Worship to Lassandra, goddess of the sea. Main exports: Fish, fine pottery, fish oil and salt. Government type: Duchy loyal to a lord in the capital. Ruler: Duke Marin Barmont. Shrimp Harbor was originally settled by the Barmont family over 4 or 5 generations ago. Darley Barmont was a lowly fisherman and merchant who noticed how shrimp thrived a…

111 – Village Houses

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Good day my friends, today I have for you a short article. An awesome person requested an interior illustration of the buildings in my Map 95 – Galifar’s Hollow. I thought it was an excellent idea, so this is the interior of the 6 buildings in that map. Now both of them work together in a very nice way. Please notice that while this is a single illustration, my followers on Patreon get each building individually for use in games like Roll20. The original map can be found here: Map 95 – Galifar’s Hollow Now this is the illustration of each building found there.

110 – Border Tower

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Background Lore Two days away from the big city, near the northern mountain range, the border between the two kingdoms is marked by an old tower on top of a hill. The tower was built almost 400 years ago by the founders of Arella, the Kingdom of Gold. As it is now, that name does not make much sense any more, the gold mines dried up almost 70 years ago and all that is left is the coal to be mined. Still the country is rich, but not so much as had been predicted. The old watch tower at the border was a defensive measure from raiding parties and brigands that often trespassed into Arella. The sellswords and cutthroats came from the neighboring kingdom. They did not represent the other kingdom’s stances, but they had to be dealt…

109 – Hidden Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! It is whispered only in myth how the hero Demian defeated Freanna the hag, and saved the common folk. Only the wisest of sages know that this legend is the origin of the common saying “Protect them like Demian did with the weak”. Only no one really knows about the so called Demian. Stories vary and even contradict each other, oral tradition is often an unreliable source of information. What appears to be real from the different stories is the fact that Demian was a good fighter and a hero to the peasantry. He defeated Freanna singlehandedly in combat. His sword pierced the crone’s heart, in an unexpected turn of events, the sword was imbued with the hag’s essence. It was forever after enhanced with a magical aura. Demian died and as a small idol of the peasantry,…

108 – Heroes’ Hall

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The next gaming aid is an easy to implement Nordic hall. Think of it as a long pub building with no rooms for rent. It’s just a giant bar. The place is generic enough that you can drop it instantly into any setting. Because of the size of the place, this is suitable for a medium to large city. It could also be featured in a town if this was the only place, it’d serve as a pub, gathering place and maybe even serve as an improvised church. This release includes general descriptions for the Heroes’ Hall and its basement level, and it also includes some NPCs ready to take part of your adventures. Each NPC includes personal motivations and some quest ideas for each. The descriptions and NPCs assume this hall is located in a medium-large city. General…

Collaboration Project – The Lost Halls – FREE PDF DOWNLOAD

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! It’s finally here ! thanks for waiting and keeping faith. Also thanks again to the people who participated. You’ll see yourselves credited for in the contributors page. This collaborative dungeon was an awesome idea and be sure I will do it again very soon. I learned a lot from creating this one. If you didn’t get to participate in this one, do not worry, it will happen again sometime this month probably. The release includes: Regular PDF Printer Friendly PDF Full resolution DM map Full resolution PC map with no numbers or secret rooms. Roll20 map 40×41 This supplement is released in PDF format plus the maps and it’s all free as promised. Please share this link with your RPG friends and spread the word about what I do on Patreon. You can Download Here:

107 – Basement’s Escape

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The following adventure idea is appropriate for a party of four level 3 characters. If you wish to adapt the adventure to different party sizes or levels, then adjust the number of enemies accordingly. In this one-shot idea, the party is investigating a crime lord’s safe house. They are however not aware that the crime lord has already escaped through a series of tunnels that exit through the safe house’s basement. Introduction Small city has been some better days. Sir Tallhart, the commander of the city watch has been in service for the past 10 years. He is currently looking forward to retiring after a long life of guard and mercenary work. Unfortunately his position and reputation is in danger. The criminal activities of a local guild have been on the rise during the past year, it started…