Chapter 14 – Yester Hill

The GUIDE index for Curse of Strahd and other related articles can be found here ! This is a short chapter. You will have noticed there are some encounters with druids in the random encounter tables. These folks wear ragged clothes and their demeanor and appearance is savage. It’s never stated in the book specifically, but rather implied, that all these druids are part of the same druidic circle. Centuries ago they became trapped in Barovia like everyone else. Since they are druids and their duty and labor is with the land itself they probably were not so preoccupied with being permanently inside. Overtime the original druids died off and were replaced by the younger generations. After some two or three generations, their values and ideals shifted, these druids were now part of a closed system were there was a big difference regarding their original ideologies. The difference was Count…

Map 98 – Acorns Vale

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Today I bring you a regional map of Acorns Vale. A forested area north of an important road. South of the forest, a bridge stands close to a small village. This is Galifar’s Hollow. It used to be a simple road inn/tavern, but it’s grown to be a village and promises to become a popular stop for travelers and merchants. West, down the road, the County Granary is the last stop before a long journey to the city. There is a game trail that crosses the woods. In the middle of the forest, a tribe of orcs calls the place home. They are savages but don’t usually meddle with humans. Instead they hunt and gather, they live from the forest and will protect it from harm. If you follow the river upstream, eventually you’ll reach an opening from…

Map 97 – Demonic Burrow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Sir Norman Belfast is an accomplished mage, his reputation precedes him as a person of knowledge and wisdom. Over two weeks ago he came to possess a dark leather-bound book with a demonic sigil in its cover. It was brought to him to analyze and safe keeping, there was no doubt about its nature. Sir Norman studied the book and fell victim to its allures an promises of power. It held the methods for summoning demonic spirits from the beyond and how to bind them for one’s service. While Sir Norman had never really craved such powers; having the tool in his hands and the arcane ability to do so changed his mind. He said to himself: “No one else in this city can tap the force in this book, it is only I who can benefit from…

The Dark Gifts – Dialogue Compendium

The GUIDE index for Curse of Strahd and other related articles can be found here ! This is a special article which serves as an expansion for Chapter 13 – The Amber Temple. As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. Inside each sarcophagus a sliver of pure evil is trapped. This is the vestige of a dead god; what remains of an entity of pure evil. They are still somewhat sentient and will interact with PCs telepathically if they touch the sarcophagi. The intention of this part of the module is to seduce players with promises of power that can come with a high cost. Worst case scenario, the player might lose control of his PC or set him in a way to death while roleplaying any acquired personality traits. The book specifies the name of the entity and gift it…

Map 96 – Druid’s Hut

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! It is very well noted by travelers and locals that there is an evergreen area north of town. Regardless of the current season, be it autumn or winter. A patch of land on top of a hill is always fresh and green. There is a wooden hut on that hill, encircled by a short wooden fence. Behind the fence, the power of the seasons holds no ground. Plants and vegetables grow all year long. There are six out of the ordinary big sunflowers circling the fence. They possess no features and usually look towards the sun as is expected. When visitors arrive, though, they always turn around to look at them. On the south facing part of the fence there is a short double-door gate. It’s never locked. A winding stone path leads to the hut. Flanking this…

Chapter 13 – The Amber Temple

The GUIDE index for Curse of Strahd and other related articles can be found here ! The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate challenge for a level 9 party. Even that can prove dangerous depending on how things unwind inside the temple. The place was built by good wizards to guard evil entities’ remains. Over time they were corrupted by the darkness inside and killed each other (as if these things never ended up like that). Exethanter is an evil Archmage that arrived soon after and took on the task of guarding the temple. He…

Map 95 – Galifar’s Hollow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Galifar’s Hollow is a small village that started growing around an inn near Galifar’s Valley, hence the name. It has a shifting population of about 30-40 people. Most of them humans. It all started some years ago when Mr. Tapper inherited some land near the bridge and was commanded by Duke Herlington to establish his family there and serve as a waypoint and zone of rest for travelers. The path and bridge are used often and there was a growing need for a place to conduct mercantile exchanges that had no need to happen in the city proper, and for a place for travelers to take a well deserved rest. Mr. Tapper built a spacious two story house. He lives there with his family. The house is also an inn, a tavern and a mercantile shop. Mr. Tapper…

Map 94 – Bastion of Ice and Snow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! The illustrations used in this document were originally commissioned by a colleague, friend and patron, M.T. Black. He is a best-selling author at DM’s Guild and these illustrations are part of his next title “Bastion of the Frost Lord”. What follows is not part of his product, nor is it related in any way to it. This is just my own take on a possible adventure or quest in the same location. Bastion of the Frost Lord is live at DM’s Guild, be sure to check It out. Background Count Lucas Splainurd was always a magical prodigy. Ever since he was just a small arcane apprentice in the old wizard’s tower, he showed great talent for the art of manipulating the weave to his own devices. His mentor, an accomplished practitioner of the art saw in him great…

Map 93 – Blood Temple

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Introduction The next game master aid features an underground temple built to a malignant entity from the abyss. In the main room, there is a statue representing said being. The statue is magical and holds a sliver of the archdemon’s power, think of it as an avatar. The statue is placed on top of a rock dais, in front of it, an ancient sword lies waiting for its future owner. Adventure Hooks 1.- The simplest approach is to simple drop the scenario on top of the PCs. If they are currently exploring an underground complex, they can find a hidden passage that leads to the blood temple. They can find a cave that leads down to it or find an unmarked map that reveals the location of the temple. 2.- A local noble who is considered the best…

Chapter 12 – The Wizard of Wines

The GUIDE index for Curse of Strahd and other related articles can be found here ! This is a very interesting chapter. For starters it’s optional, but this one has strong hooks that connect it to other areas in Barovia and other quests. Due to these interconnections it is probable that the party will wind up at the winery and try to help the Martikovs. This winery is the best in the multiverse because it is the only one that supplies it’s products free of cost to all towns in the Valley of Barovia and Castle Ravenloft. That’s right ! Free alcoholic drinks for all Barovians. And it is also implied that they ship it for free too. Even Strahd Von Zarovich has profited from this since his wine cellar features the Wizard of Wines products, plus wines imported by the Vistani. If your party has been following the clues all…