Map 46 – Cursed Crypt

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Inside the most attended temple in the city, there is a crypt where long forgotten rulers are buried. The construction is of such architectural beauty, that often nobles, important people and foreign dignitaries are invited to visit and pay respect to the rulers of past ages. The most important person buried in the crypt is Lord Pennsyl Ducardi, known to have been a king centuries ago. His sarcophagus had never been opened out of respect for the dead. One week ago an unsuspecting visitor forced open the sarcophagus’ seal. Lord Ducardi instantly reanimated as a mummy. A necromantic aura in the crypt was activated, and all the other sarcophagi opened and released undead creatures. The group of ten visitors was slain and turned into undead abominations. Father Dimitri Darev, in charge of the temple, told the city guard,…

Map 45 – Gnome Outpost

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Gnomes are often disregarded as weak, due to their size or culture. But nothing is farther from the truth. Their most deadly weapon is their cunning. It is with intelligence that they can turn the tide of a battle. To protect their most important settlements in lands that are roamed by savage races like orcs, gnolls or goblins, gnomes build militarized outposts. The troops in these protective settlements is to stop invading parties of unwelcome creatures. You can use this outpost in two different ways. The PCs can attack it, along with a platoon of soldiers or the like. Or the PCs can help defend the outpost against an assaulting party. I find the second option the most fun. You can arrange an attack that comes in waves, and little by little the PCs and then gnomes double…

Map 44 – The Throne Room

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! WOAH ! What happened to map 43 ?  Some maps are only released as Patreon exclusive content. If you like my maps and would like to have access to all my creations. Consider joining our boat, sponsoring me. You will get access to all the material in Hi-Def version. Elven Tower presents an awesome throne room with a super security configuration; the only way to access it is through a teleporting crystal. The other end of the teleportation device is in a part of the castle or stronghold that is more easily defendible than the throne room itself. This throne room is a great way to portray an overly cautious king, a vampire overlord, a demon lord or a lich king. By the way, this throne room is compatible with my Map 43 – Fortress of Sorrow, it’s a…

Map 42 – The Arcanist’s Lair

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Kobolds are often underestimated and dismissed as mischievous, weak and bothersome creatures. This assumption is often true, but once in a while a kobold discovers a sliver of magic in its draconic heritage and develops magical abilities. Turdink (Mage) is such a kobold, over 7 years he has amassed some treasure and a small cult of other kobolds who revere him and consider him a messenger of the draconic gods. Turdink is smart enough to know that he’s not sacred or anything, he’s conscious of his magic power and the influence it has on others of his kind, and takes full advantage of it. He and his clan have built a lair over the years to establish themselves. The complex itself is very defensive; assaulting it unprepared has been the doom of many adventurers. Kobolds might not be strong but they are numerous and…

Map 41 – Illithid’s Slave Pit

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! How to use this: There are two ways to use the next adventure/scenario. The first one is planned, the PCs get into a dangerous situation and you arrange for them to be defeated and captured, to be later transported and imprisoned in the cells. The second one is a safeward for an unwanted TPK. The PCs are defeated and the circumstances can be arranged for them to be stabilized and sold to slavery. Even if defeated by savage creatures, once unconscious, anything can happen. Some opportunists could show up to scare away the dangerous creatures, stabilize the party and sell them to human traders. The Slave Pit The PCs wake up in individual cells, they were sold to Rhukals, an orc slave trainer who often participates in the Illithid’s slave pit. He is cruel and nasty, and doesn’t…

Map 40 – Skyward Hold

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! WOAH ! What happened to map 39 ?  Some maps are only released as Patreon exclusive content. If you like my maps and would like to have access to all my creations. Consider joining our boat, backing me financially. You will get access to all the material in Hi-Def version. Everybody in the kingdom knows about Skyward Hold, the flying town, the floating fortress. Ancient wizards harnessed the power of the wind and bound elemental spirits to big islands of rock. Originally it was used for their guild, but after so many years, now the kingdom has claimed them and uses them as a flying fortress. Only the best soldiers are assigned to the Skyward Patrol. It requires the best fighters and most disciplined people. This fantastic location can serve as a mission-giving central hub for low-medium level…

Map 38 – Infested Sewers

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Most peasants and common folk go about their businesses in the big cities, ignoring what happens below the surface. A metropolis would not work if its sewage system did not get rid of water disposal. Depending on the city, a faulty sewage system could cause nasty floods in certain areas of the city, spreading disease and discomfort among the populace. In the recent weeks, Hightown Sheriff Robb d’Avery has received reports of malfunctions in the sewers, a flood in a common folk neighborhood, and most recently, rumor of fish monsters emerging at night from sewage accesses. He was reluctant to believe such nonsense about monsters, but he is well informed to know that sewage needs maintenance from time to time. Since his period in the position, such labor had not been performed. His response was to commission a…

Map 37 – Forest Lodge

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Not very deep in the forest, the elf Darimir Zunth lives in a wooden lodge that looks very ordinary. He hides a secret, a few years back, while exploring a nearby cave, he found a necklace. It has a big ruby embedded, which shines brilliantly. It is cursed, and little by little has transformed Darimir into a very different being. Now he is deranged, he lives in solitude, never abandoning the forest anymore. He fears outsiders or anyone who passes near his territory. The magic of the necklace permits him communicate with wild animals, through years, he has somehow bonded with a pack of wolves that inhabit the forest. Darimir is insane and cannot be reasoned with, if captured, he can only insult and curse the PCs. If visitors stumble upon his house, he uses the wolves pack, or his skills…

Map 36 – Old Dwarven Mine

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Dwarves are known for their unstoppable greed. It’s a curse that follows their entire culture since eons back. It affects more commonly the dwarves who still live mostly underground. Their thirst for digging deeper and deeper to uncover the secrets and treasures in the stones. Due to this behavior, they are also experts in keeping what they have found safe. This is a cave that ages back, was mined by a dwarf clan, Clan Torchbeak. Because of clan conflicts back in their mountain ranges, they had to go and never came back to this place. They left some trinkets and tools all over the place, but nothing really of value; except what they hid in their treasure room. There are to accesses to this mine, the old elevator winch that can be found inside a cave, the PCs…

Map 35 – Underground Lakehold

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE ! Dwarves often build their holds near underground streams for convenience. Continuous supply of water and fish are difficult to come by in the inhospitable underground ecosystem. Although this particular dwarven community looks normal, there is a deep secret . Yanoggethu, an aboleth, a deep lord, regularly surfaces from the central whirlpool. The first times he appeared, the dwarves tried to fight him, but eventually, all of them succumbed to Yanoggethu’s mind control. All of them are thralls of this aboleth; although it’s difficult to tell the difference. The PCs might find this hold when traveling underground in a big cave complex, or if they are traversing the underdark. Whatever the reason, when they find the settlement, dwarf scouts invite them to meet Jarl Dormunf, who was the clan leader, now he’s just a puppet. The dwarves aren’t the only…