fbpx

314 Straster City

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Straster is a city surrounded by hills and mountain. The Bay of the Thousand Winds holds an unusual amount of grassland standing in the middle of desertic, arid shores. Hundreds of boats visit Straster every month. Its rainy seasons are long, allowing for many crops to grow. The size of the bay is such that Straster features a considerable number of farmlands. Straster has an archaic, yet effective justice system. Jeldysa is the ruler of the city. She is a gnome, and she is the most powerful citizen. She is a master of deals and has amassed a great fortune over time. She runs the city with titanic precision. She knows what businesses run what, and where they run it. Her guards follow her everywhere, and her informants keep her up to date with every city gossip. Her meticulousness…

Dungeon Vault Magazine – No. 2

Welcome, traveler. This is issue No. 2 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template of sections. Instead, they are organically created and follow their own pace. The types of modules you can expect are city/town settings, regional settings, dungeons, outdoor locations, encounter maps, and one-page adventures. The modules are written with the  5th ed. OGL in mind but rules are often left to a minimum. Most adventures are appropriate for low to mid-level (Levels 1 to 10) adventur­ing parties. We include a note at the beginning of each adventure with a ballpark estimation of party level and playing time. Get it Here Explore fantasy worlds and immersive adventures! 7 Original Adventures…

313 Tammy’s Skull House

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The inhabitants of Grenyi Town are worried and scared of the strange woman in the forest. Some of them say she is the devil. Others come up with names for her and call her a hag, a witch, a demon, or a monster. But a few brave ones think she is an angel of sorts, a receptacle of power from beyond the veil. The woman in the forest is Tammy. She is as real as the trees surrounding her strange house. The stories about her are also grounded in truth. She is an accomplished spellcaster with a strong command of the weave but, for all intents and purposes, she is an evil force in the region. She is Tammy, the hag. The ones who hate her or fear her base their feelings on Tammy’s crimes and atrocities during the…

312 Fountain of Sorrow

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore There is a place of obscure meaning in the western forest. Deep inside, near the heart of nature, in the thickest section of the forest, there is a stone slab that covers the entrance to a forlorn temple. The strange underground complex traces its origin to a different world, a different place. It was not built in the Material Plane but in the Feywild. Its existence is reflected into other planes as it often happens with locations of such significance. A creature who enters the complex is neither in the Material Plane nor in the Fey Realms. Instead, they are in both places at the same time. Many know of the existence of this location but few scholars and librarians know of the available material about it. Some of it, the oldest, was written by wood elves in a…

Dungeon Vault Magazine No. 1

Issue No. 1 of Dungeon Vault Magazine. A compilation of adventures, lore, excellent cartography, and useful digital goodies. Dungeon Vault Magazine is all about providing interesting ideas and lore to DMs and storytellers. Within this issue, you will find varied adventure ideas. These short modules do not stick to a unified template of sections. Instead, they are organically created and follow their own pace. The types of modules you can expect are city/town settings, regional settings, dungeons, outdoor locations, encounter maps, and one-page adventures. The modules are written with the  5th ed. OGL in mind but rules are often left to a minimum. Most adventures are appropriate for low to mid-level (Levels 1 to 10) adventur­ing parties. We include a note at the beginning of each adventure with a ballpark estimation of party level and playing time. This Issue Includes: Dungeon Vault Magazine PDF Printer Friendly Version (black and white) Phone PDF Separate…

311 South Hildberg

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore A point of light in a sea of uncharted darkness and wilderness, the small town of South Hildberg remains a place untouched by savageness and despair. Such is the relative safety in South Hildberg that after almost one-hundred years of history since it was settled they have not yet built any kind of defensive structure. There is not even a palisade fence to stop uninvited guests from storming the town. Not that there is any need. In its history, there have only been two occasions in which a group of burglars or bandits attacked. In both cases, bandits attacked the town’s storage of foods and grains and escaped before any type of confrontation. Both crimes caused a great deal of hardship as the town is barely self-sufficient and a reduction in the stored grains may well mean a terrible…

310 The Avocado Guild

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The large city of Ardennia is not without its internal hardships. People labor, walk, buy, sell, and do a million things every day to make ends meet but there are a few things that do not quite work as intended. What follows is how the city turned on itself because of a ridiculous policy. It all started two months ago when it turned out that the prince is allergic to avocados. The poor kid got so sick he almost perished in his high castle. Weeks later, when the kid was back playing in the yard, the king decided that avocadoes were too large a threat and outlawed them. He did not particularly like or dislike them so it was nothing to him. And the prince would never miss them. And thus avocados became a forbidden import in Ardennia. Farmers…

309 The Grim Awakening

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Something terrible happened in the Church of Golden Petals. The few survivors who managed to escape the massacre do not all tell the same story. A few contradictions here and there but there is no reason to deny their allegation. Darkness has fallen on the church and there appears to be no answer or solution to the current situation. According to their reports, a group of humanoid figures must have opened the abandoned crypts under the graveyard, one of them saw the tombstone that was supposed to close off the access in a different position. These creatures, scores of them, surrounded the church during Friday’s evening service. It happened when Jenn Alistee, the local priestess, prepared to perform the ceremony of wine-sharing. She filled the large chalice and raised it to secure the gods’ blessings. A harsh dry sound…

308 Hookah Casino

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore In the darkest reaches of the underworld, deep under the strata of normal city life, the wretched burn their gold coins and assets in the Hookah Casino. This gambling hub is the most influential establishment in the city, even if most common folk do not know about it. The number of gold coins that cycles in and out of the Hookah Casino is so large that the city might suffer an economic depression if it were to be closed. Fortunately, such an outcome is unlikely. The Hookah Casino is famous among the highest echelons of the noble and political class. It is not rare to see members of parliament, knights, lords, and other members of the high-class gambling unreal amounts of money in the casino. The presence and sponsoring of such individuals protect the Hookah Casino from City Watch…

307 A Welcome Resting Place

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Old Janus’ farm is located half a mile east of the Great Western Road. The closest settlement is a large city two nights away from the farm. The farm’s two large buildings are visible from the road because of the relative lack of trees in the area. It is a beautiful part of the country with rolling hills, patches of bushes and flowers, temperate weather, and the appropriate conditions for farming and cattle. Old Janus is a middle-aged man who grows weaker for his job each year. He is not without good fortune. His two adult children live with him. Tarkin is thirty years old, with a robust build and a strong lad for farm work. His daughter, Challa, is the best with cattle and preparing stored supplies for the winter. Old Janus’ wife died five years ago from…