Chapter 3 – Village of Barovia

The GUIDE index for Curse of Strahd and other related articles can be found here ! Chapter 3 – Village of Barovia The Village of Barovia is easily the grimmest place in Barovia. Castle Ravenloft is ever looking down upon them. The mists are thicker here. The village is isolated from the other places in the valley by either forest or mountains. And just recently, Count Strahd has been paying visits to the town; trying to seduce Ireena Kolyana and eventually take her away to the castle. Other than his personal visits, wolves, bats and other creatures of the night have come to attack the village more often than usual. There is no wall or protection for the townsfolk here. The last weeks these creatures of the night have assaulted the Burgomaster’s Mansion (page 44) at night. Kolyan Indirovich’s heart couldn’t stand the constant pressure, meeting his demise three days…

Curse of Strahd intro – Running the Death House

The GUIDE index for Curse of Strahd and other related articles can be found here ! Running the Death House The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s NPC encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts found in the house. After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. The mists will dictate the places the party can visit. They will close up on them leading them to the Village of Barovia. When they enter the village, the adventurers find out that they can’t find anyone or access any location because of the mists,…

The Lands of Barovia – General Info

The GUIDE index for Curse of Strahd and other related articles can be found here ! There were two important things in the original Advanced Dungeons and Dragons modules back in the day that are missing in the 5e book. The Dark Powers Checks Barovia responds to evil acts, it encourages it, nurtures it. When a PC committed an evil act willingly, on the DMs judgment, this could cause a dark powers check. It was an opportunity for Barovia’s malignant energies to suffuse their power into the PC. The PC had a chance to resist this influence. If he failed he could be granted an evil feature or punishment. Overtime, as PCs continued committing evil acts, they would slowly turn into dark beings. Which is in a way what happened to Strahd Von Zarovich. I have no opinion really about this option, I believe there are supplements out there to…

Curse of Strahd – Guide – Introduction

The GUIDE index for Curse of Strahd and other related articles can be found here ! Foreword Ravenloft was originally published by TSR in 1983. It was released as a stand alone booklet for Advanced Dungeons and Dragons. Written by Tracy and Laura Hickman, it was released as a stand alone booklet for Advanced Dungeons and DragonsIt and a success back then. The result was that it got remade and readapted to different forms. There’s a campaign setting of the same name, lots of small adventure modules. In 2006 WotC released Expedition to Castle Ravenloft which is a small campaign with the castle and some added material from the setting for 3.5th edition. There is also the board game released in 2010, Castle Ravenloft. And the reason I’m writing this and you’re reading this is 2016 Curse of Strahd, an adaptation to the original module released by WotC for 5th…

Strahd’s determination

Following my Strahd encounter ideas series. I now present an idea that is easily usable after the PC’s have been having a conversation with Strahd, or even if they are fighting him and insulting him during the fight (I always encourage RPing during fights). Better yet if one of the characters has insulted or disrespected Strahd. Strahd is short tempered and not at all used to being insulted, but he will react calmly and respond with witty questions. When the PC’s attack him openly or Strahd decides it is the moment to act. He will move around the battlefield in a way that isolates the character who insulted him the most. He just needs to isolate him 10 feet to cast wall of force in the form of a hemispherical dome, trapping himself and the character inside it. Isolated from the rest of his enemies, Strahd is now free to…

The cruelty of Strahd

I will start writing things about The curse of Strahd soon. I’m currently running the campaign. Maybe I will write a guide, just like I’m doing with Out of the Abyss. One of the most important facts about this adventure is to understand that this is Strahd’s land and curse, everything orbits around him, the PC’s are but pawns in the adventure. And Strahd is a character both simple and profound  at the same time. A misunderstood soul who is ultimately perceived as just cruel and malignant. So here is a suggestion/tip of an encounter with Strahd. Whenever the PC’s are walking the streets of Vallaki, it doesn’t matter if this is before or after the sun festival, they will hear the approaching sound of hooves, horses galloping fast. They turn around to see the main street full of people running to get out of the way of Count Strahd’s…