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308 Hookah Casino

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore In the darkest reaches of the underworld, deep under the strata of normal city life, the wretched burn their gold coins and assets in the Hookah Casino. This gambling hub is the most influential establishment in the city, even if most common folk do not know about it. The number of gold coins that cycles in and out of the Hookah Casino is so large that the city might suffer an economic depression if it were to be closed. Fortunately, such an outcome is unlikely. The Hookah Casino is famous among the highest echelons of the noble and political class. It is not rare to see members of parliament, knights, lords, and other members of the high-class gambling unreal amounts of money in the casino. The presence and sponsoring of such individuals protect the Hookah Casino from City Watch…

307 A Welcome Resting Place

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Old Janus’ farm is located half a mile east of the Great Western Road. The closest settlement is a large city two nights away from the farm. The farm’s two large buildings are visible from the road because of the relative lack of trees in the area. It is a beautiful part of the country with rolling hills, patches of bushes and flowers, temperate weather, and the appropriate conditions for farming and cattle. Old Janus is a middle-aged man who grows weaker for his job each year. He is not without good fortune. His two adult children live with him. Tarkin is thirty years old, with a robust build and a strong lad for farm work. His daughter, Challa, is the best with cattle and preparing stored supplies for the winter. Old Janus’ wife died five years ago from…

Brochure Adventure #2 – The Ivory Idol

Hi, friends This brochure adventure is about a recently unearthed temple dedicated to an obscure ivory being in the shape of an elephant. A strange glowing stone in the altar has the power to hypnotize weak-minded individuals to become thralls in the temple. The local settlements are in crisis because most of their hard-working farmers are nowhere to be found since they are all at the temple. To top this, a corrupt noble seeks to profit from this situation by hiring a group of adventurers to retrieve the glowing stone so he can use it to hypnotize other nobles in a scheme that has so many pitfalls it probably will not work. What’s included: PDF files for easy handling. Prints on letter-sized paper. Individual full-res of each sheet (color and BW) Map variations (not in the brochure) Printer-friendly files included Roll20 version (22×37) The purchase includes PDF, hi-res images, map…

Brochure Adventure #1 – Cult of the Hive

Hi, friends We’re happy to announce a new line of cool stuff. These are adventures in brochure form, similar in concept to one-page dungeons. But a brochure has more real-estate to include more details and fun stuff. The purchase includes PDF, hi-res images, map variations, and printer friendly versions. This is a system neutral supplement that can be used in any game. Get it Here

305 The Golden Assembly of States

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The Golden Assembly of States is often ridiculed and mocked by outsiders and foreign folks. They refer to this deconstruction of a city as a bunch of bureaucrats, leeches, and clowns trying to coexist in the same area. While the comments are ill-intended, there is a rational basis for their misguided beliefs. The Golden Assembly of States is, in essence, an exercise in political migration and the struggle of a large community with newfound freedoms unbound. That is how a respectful local would say it. A more honest person would say that the shift from nobility to achievable oligarchy also came with a large number of flaws. The one they quote the most is the unending search for greatness. Looking for greatness appears to be a noble pursuit, but the Golden Assembly of States changed this quest into something…

304 The Tomb of the Three Brothers

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Unlike most legends and myths about old heroes and forgotten treasure piles, there is one tale that remains in the minds of most people as it became a staple for nighttime children’s stories. The tale of the three brothers found its way to the oral tradition of most cultures and became a disciplinary tool for unruly children. Perhaps the message, or better, the moral of the story resonated with people in a way that kept the story alive. Researchers from different cultures find this short tale fascinating for one particular reason: the tale of the three brothers remains largely unchanged despite the passage of time. Its earliest record goes back two thousand years, at least. But the content of the message appears to be the same, with a few changes to adjust to today’s mannerisms and culture. But it…

301-303 Kakrut’s Haunted Park

DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Adventure Primer This adventure features a Rakshasa named Kakrut. He arrives at Graney village in human form and lures townsfolk to buy magic trinkets from him. These trinkets manipulate people into going to a clearing in the outskirts of town at night. Once there, Kakrut kidnaps these poor souls and adds them to his Haunted Park’s collection. Once the adventurers find out about Kakrut’s evil plans they must go through the portal to access Kakrut’s Haunted Park. Once inside, they have to find information on how to destroy the generators that create the pocket dimension, defeat the Rakshasa, and save the townsfolk. Background Lore Stories and legends are part of the life of big and small cities alike. Such tales of wondrous exploits or abominable horrors are what help common folk dream of great things and fear the unknown. Other stories…